#undef Marker
#define Marker FuckYouAppleAndYourLackOfNameSpaces
+#include <sys/time.h>
#include <gtkmm/button.h>
#include <gdk/gdkquartz.h>
#undef check // stupid gtk, stupid apple
#include <gtkmm2ext/utils.h>
+#include <gtkmm2ext/window_proxy.h>
#include "au_pluginui.h"
#include "gui_thread.h"
+#include "processor_box.h"
+
+// yes, yes we know (see wscript for various available OSX compat modes)
+#if defined (__clang__)
+# pragma clang diagnostic push
+# pragma clang diagnostic ignored "-Wdeprecated-declarations"
+#endif
#include "CAAudioUnit.h"
#include "CAComponent.h"
+#if defined (__clang__)
+# pragma clang diagnostic pop
+#endif
+
#import <AudioUnit/AUCocoaUIView.h>
#import <CoreAudioKit/AUGenericView.h>
+#import <objc/runtime.h>
+
+#ifndef __ppc__
+#include <dispatch/dispatch.h>
+#endif
#undef Marker
#include "keyboard.h"
#include "utils.h"
#include "public_editor.h"
-#include "i18n.h"
+#include "pbd/i18n.h"
+
+#include "gtk2ardour-config.h"
#ifdef COREAUDIO105
#define ArdourCloseComponent CloseComponent
using namespace PBD;
vector<string> AUPluginUI::automation_mode_strings;
+int64_t AUPluginUI::last_timer = 0;
+bool AUPluginUI::timer_needed = true;
+CFRunLoopTimerRef AUPluginUI::cf_timer;
+sigc::connection AUPluginUI::timer_connection;
static const gchar* _automation_mode_strings[] = {
X_("Manual"),
NSArray* subviews = [view subviews];
unsigned long cnt = [subviews count];
+ if (depth == 0) {
+ NSView* su = [view superview];
+ if (su) {
+ NSRect sf = [su frame];
+ cerr << " PARENT view " << su << " @ " << sf.origin.x << ", " << sf.origin.y
+ << ' ' << sf.size.width << " x " << sf.size.height
+ << endl;
+ }
+ }
+
for (int d = 0; d < depth; d++) {
cerr << '\t';
}
NSRect frame = [view frame];
- cerr << " view @ " << frame.origin.x << ", " << frame.origin.y
+ cerr << " view " << view << " @ " << frame.origin.x << ", " << frame.origin.y
<< ' ' << frame.size.width << " x " << frame.size.height
<< endl;
}
}
+/* This deeply hacky block of code exists for a rather convoluted reason.
+ *
+ * The proximal reason is that there are plugins (such as XLN's Addictive Drums
+ * 2) which redraw their GUI/editor windows using a timer, and use a drawing
+ * technique that on Retina displays ends up calling arg32_image_mark_RGB32, a
+ * function that for some reason (probably byte-swapping or pixel-doubling) is
+ * many times slower than the function used on non-Retina displays.
+ *
+ * We are not the first people to discover the problem with
+ * arg32_image_mark_RGB32.
+ *
+ * Justin Fraenkel, the lead author of Reaper, wrote a very detailed account of
+ * the performance issues with arg32_image_mark_RGB32 here:
+ * http://www.1014.org/?article=516
+ *
+ * The problem was also seen by Robert O'Callahan (lead developer of rr, the
+ * reverse debugger) as far back as 2010:
+ * http://robert.ocallahan.org/2010/05/cglayer-performance-trap-with-isflipped_03.html
+ *
+ * In fact, it is so slow that the drawing takes up close to 100% of a single
+ * core, and the event loop that the drawing occurs in never sleeps or "idles".
+ *
+ * In AU hosts built directly on top of Cocoa, or some other toolkits, this
+ * isn't inherently a major problem - it just makes the entire GUI of the
+ * application slow.
+ *
+ * However, there is an additional problem for Ardour because GTK+ is built on
+ * top of the GDK/Quartz event loop integration. This integration is rather
+ * baroque, mostly because it was written at a time when CFRunLoop did not
+ * offer a way to wait for "input" from file descriptors (which arrived in OS X
+ * 10.5). As a result, it uses a hair-raising design involving an additional
+ * thread. This design has a major problem, which is that it effectively
+ * creates two nested run loops.
+ *
+ * The GTK+/GDK/glib one runs until it has nothing to do, at which time it
+ * calls a function to wait until there is something to do. On Linux or Windows
+ * that would involve some variant or relative of poll(2), which puts the
+ * process to sleep until there is something to do.
+ *
+ * On OS X, glib ends up calling [CFRunLoop waitForNextEventMatchingMask] which
+ * will eventually put the process to sleep, but won't do so until the
+ * CFRunLoop also has nothing to do. This includes (at least) a complete redraw
+ * cycle. If redrawing takes too long, and there are timers expired for another
+ * redraw (e.g. Addictive Drums 2, again), then the CFRunLoop will just start
+ * another redraw cycle after processing any events and other stuff.
+ *
+ * If the CFRunLoop stays busy, then it will never return to the glib
+ * level at all, thus stopping any further GTK+ level activity (events,
+ * drawing) from taking place. In short, the current (spring 2016) design of
+ * the GDK/Quartz event loop integration relies on the idea that the internal
+ * CFRunLoop will go idle, and totally breaks if this does not happen.
+ *
+ * So take a fully functional Ardour, add in XLN's Addictive Drums 2, and a
+ * Retina display, and Apple's ridiculously slow blitting code, and the
+ * CFRunLoop never goes idle. As soon as Addictive Drums starts drawing (over
+ * and over again), the GTK+ event loop stops receiving events and stops
+ * drawing.
+ *
+ * One fix for this was to run a nested GTK+ event loop iteration (or two)
+ * whenever a plugin window was redrawn. This works in the sense that the
+ * immediate issue (no GTK+ events or drawing) is fixed. But the recursive GTK+
+ * event loop causes its own (very subtle) problems too.
+ *
+ * This code takes a rather radical approach. We use Objective C's ability to
+ * swizzle object methods. Specifically, we replace [NSView displayIfNeeded]
+ * with our own version which will skip redraws of plugin windows if we tell it
+ * too. If we haven't done that, or if the redraw is of a non-plugin window,
+ * then we invoke the original displayIfNeeded method.
+ *
+ * After every 10 redraws of a given plugin GUI/editor window, we queue up a
+ * GTK/glib idle callback to measure the interval between those idle
+ * callbacks. We do this globally across all plugin windows, so if the callback
+ * is already queued, we don't requeue it.
+ *
+ * If the interval is longer than 40msec (a 25fps redraw rate), we set
+ * block_plugin_redraws to some number. Each successive call to our interposed
+ * displayIfNeeded method will (a) check this value and if non-zero (b) check
+ * if the call is for a plugin-related NSView/NSWindow. If it is, then we will
+ * skip the redisplay entirely, hopefully avoiding any calls to
+ * argb32_image_mark_RGB32 or any other slow drawing code, and thus allowing
+ * the CFRunLoop to go idle. If the value is zero or the call is for a
+ * non-plugin window, then we just invoke the "original" displayIfNeeded
+ * method.
+ *
+ * This hack adds a tiny bit of overhead onto redrawing of the entire
+ * application. But in the common case this consists of 1 conditional (the
+ * check on block_plugin_redraws, which will find it to be zero) and the
+ * invocation of the original method. Given how much work is typically done
+ * during drawing, this seems acceptable.
+ *
+ * The correct fix for this is to redesign the relationship between
+ * GTK+/GDK/glib so that a glib run loop is actually a CFRunLoop, with all
+ * GSources represented as CFRunLoopSources, without any nesting and without
+ * any additional thread. This is not a task to be undertaken lightly, and is
+ * certainly substantially more work than this was. It may never be possible to
+ * do that work in a way that could be integrated back into glib, because of
+ * the rather specific semantics and types of GSources, but it would almost
+ * certainly be possible to make it work for Ardour.
+ */
+
+static uint32_t block_plugin_redraws = 0;
+static const uint32_t minimum_redraw_rate = 30; /* frames per second */
+static const uint32_t block_plugin_redraw_count = 15; /* number of combined plugin redraws to block, if blocking */
+
+#ifdef __ppc__
+
+/* PowerPC versions of OS X do not support libdispatch, which we use below when swizzling objective C. But they also don't have Retina
+ * which is the underlying reason for this code. So just skip it on those CPUs.
+ */
+
+
+static void add_plugin_view (id view) {}
+static void remove_plugin_view (id view) {}
+
+#else
+
+static IMP original_nsview_drawIfNeeded;
+static std::vector<id> plugin_views;
+
+static void add_plugin_view (id view)
+{
+ if (plugin_views.empty()) {
+ AUPluginUI::start_cf_timer ();
+ }
+
+ plugin_views.push_back (view);
+
+}
+
+static void remove_plugin_view (id view)
+{
+ std::vector<id>::iterator x = find (plugin_views.begin(), plugin_views.end(), view);
+ if (x != plugin_views.end()) {
+ plugin_views.erase (x);
+ }
+ if (plugin_views.empty()) {
+ AUPluginUI::stop_cf_timer ();
+ }
+}
+
+static void interposed_drawIfNeeded (id receiver, SEL selector, NSRect rect)
+{
+ if (block_plugin_redraws && (find (plugin_views.begin(), plugin_views.end(), receiver) != plugin_views.end())) {
+ block_plugin_redraws--;
+#ifdef AU_DEBUG_PRINT
+ std::cerr << "Plugin redraw blocked\n";
+#endif
+ /* YOU ... SHALL .... NOT ... DRAW!!!! */
+ return;
+ }
+ (void) ((int (*)(id,SEL,NSRect)) original_nsview_drawIfNeeded) (receiver, selector, rect);
+}
+
+@implementation NSView (Tracking)
++ (void) load {
+ static dispatch_once_t once_token;
+
+ /* this swizzles NSView::displayIfNeeded and replaces it with
+ * interposed_drawIfNeeded(), which allows us to interpose and block
+ * the redrawing of plugin UIs when their redrawing behaviour
+ * is interfering with event loop behaviour.
+ */
+
+ dispatch_once (&once_token, ^{
+ Method target = class_getInstanceMethod ([NSView class], @selector(displayIfNeeded));
+ original_nsview_drawIfNeeded = method_setImplementation (target, (IMP) interposed_drawIfNeeded);
+ });
+}
+
+@end
+
+#endif /* __ppc__ */
+
+/* END OF THE PLUGIN REDRAW HACK */
+
@implementation NotificationObject
- (NotificationObject*) initWithPluginUI: (AUPluginUI*) apluginui andCocoaParent: (NSWindow*) cp andTopLevelParent: (NSWindow*) tlp
@end
+@implementation LiveResizeNotificationObject
+
+- (LiveResizeNotificationObject*) initWithPluginUI: (AUPluginUI*) apluginui
+{
+ self = [ super init ];
+ if (self) {
+ plugin_ui = apluginui;
+ }
+
+ return self;
+}
+
+- (void)windowWillStartLiveResizeHandler:(NSNotification*)notification
+{
+ plugin_ui->start_live_resize ();
+}
+
+- (void)windowWillEndLiveResizeHandler:(NSNotification*)notification
+{
+ plugin_ui->end_live_resize ();
+}
+@end
+
AUPluginUI::AUPluginUI (boost::shared_ptr<PluginInsert> insert)
: PlugUIBase (insert)
, automation_mode_label (_("Automation"))
, preset_label (_("Presets"))
- , mapped (false)
, resizable (false)
- , min_width (0)
- , min_height (0)
, req_width (0)
, req_height (0)
- , alo_width (0)
- , alo_height (0)
-
+ , cocoa_window (0)
+ , au_view (0)
+ , in_live_resize (false)
+ , plugin_requested_resize (0)
+ , cocoa_parent (0)
+ , _notify (0)
+ , _resize_notify (0)
{
if (automation_mode_strings.empty()) {
automation_mode_strings = I18N (_automation_mode_strings);
HBox* smaller_hbox = manage (new HBox);
smaller_hbox->set_spacing (6);
+ smaller_hbox->pack_start (pin_management_button, false, false, 4);
smaller_hbox->pack_start (preset_label, false, false, 4);
smaller_hbox->pack_start (_preset_modified, false, false);
smaller_hbox->pack_start (_preset_combo, false, false);
low_box.signal_size_allocate ().connect (mem_fun (this, &AUPluginUI::lower_box_size_allocate));
low_box.signal_map ().connect (mem_fun (this, &AUPluginUI::lower_box_map));
low_box.signal_unmap ().connect (mem_fun (this, &AUPluginUI::lower_box_unmap));
- low_box.signal_expose_event ().connect (mem_fun (this, &AUPluginUI::lower_box_expose));
}
}
[[NSNotificationCenter defaultCenter] removeObserver:_notify];
}
+ if (_resize_notify) {
+ [[NSNotificationCenter defaultCenter] removeObserver:_resize_notify];
+ }
+
+ NSWindow* win = get_nswindow();
+ if (au_view) {
+ remove_plugin_view ([[win contentView] superview]);
+ }
+
+#ifdef WITH_CARBON
if (cocoa_parent) {
- NSWindow* win = get_nswindow();
[win removeChildWindow:cocoa_parent];
}
-#ifdef WITH_CARBON
if (carbon_window) {
/* not parented, just overlaid on top of our window */
DisposeWindow (carbon_window);
/* remove whatever we packed into low_box so that GTK doesn't
mess with it.
*/
-
[au_view removeFromSuperview];
}
}
// [A] Show custom UI if view has it
if (CocoaViewBundlePath && factoryClassName) {
- NSBundle *viewBundle = [NSBundle bundleWithPath:[CocoaViewBundlePath path]];
+ NSBundle *viewBundle = [NSBundle bundleWithPath:[CocoaViewBundlePath path]];
DEBUG_TRACE (DEBUG::AudioUnits, string_compose ("tried to create bundle, result = %1\n", viewBundle));
return -1;
}
// make a factory
-
-#if 0 // TODO: release when destoying the UI -- Test workaround for IK Multimedia crash
-
- /* 0 Philharmonik 2 0x000000011df4ebd4 IK::Products::STShell::GUIData::SetListener(IK::Products::STShell::GUIDataListener*) + 4
- 1 Philharmonik 2 0x000000011df4a4f8 IK::Products::STShell::GUI::CloseWindow() + 24
- 2 com.ikmultimedia.audiounit.Philharmonik2 0x00000001164cef3a -[Philharmonik2CocoaView dealloc] + 26
- 3 libobjc.A.dylib 0x00007fff8f63a89c objc_object::sidetable_release(bool) + 236
- 4 libobjc.A.dylib 0x00007fff8f620e8f (anonymous namespace)::AutoreleasePoolPage::pop(void*) + 575
- 5 com.apple.CoreFoundation 0x00007fff8500f6f2 _CFAutoreleasePoolPop + 50
- 6 com.apple.Foundation 0x00007fff81729832 -[NSAutoreleasePool drain] + 153
- 7 libgdk-quartz-2.0.0.dylib 0x00000001068c5bac gdk_event_prepare + 140
- 8 libglib-2.0.0.dylib 0x0000000106255085 g_main_context_prepare + 405
- 9 libglib-2.0.0.dylib 0x0000000106255977 g_main_context_iterate + 119
- 10 libglib-2.0.0.dylib 0x0000000106255c75 g_main_loop_run + 261
- 11 libgtk-quartz-2.0.0.dylib 0x0000000106472dd0 gtk_main + 176
- 12 libgtkmm2ext.dylib 0x000000010374191d Gtkmm2ext::UI::run(Receiver&) + 385
- 13 Ardour.bin 0x000000010054b424 main + 1914
- 14 Ardour.bin 0x00000001000309bc start + 52
- */
id factory = [[[factoryClass alloc] init] autorelease];
-#else
- id factory = [[factoryClass alloc] init];
-#endif
if (factory == NULL) {
error << _("AUPluginUI: Could not create an instance of the AU view factory") << endmsg;
return -1;
// Get the initial size of the new AU View's frame
NSRect frame = [au_view frame];
- min_width = req_width = CGRectGetWidth(NSRectToCGRect(frame));
- min_height = req_height = CGRectGetHeight(NSRectToCGRect(frame));
+ req_width = frame.size.width;
+ req_height = frame.size.height;
+
resizable = [au_view autoresizingMask];
low_box.queue_resize ();
return 0;
}
+void
+AUPluginUI::update_view_size ()
+{
+ last_au_frame = [au_view frame];
+}
+
+bool
+AUPluginUI::timer_callback ()
+{
+ block_plugin_redraws = 0;
+#ifdef AU_DEBUG_PRINT
+ std::cerr << "Resume redraws after idle\n";
+#endif
+ return false;
+}
+
+void
+au_cf_timer_callback (CFRunLoopTimerRef timer, void* info)
+{
+ reinterpret_cast<AUPluginUI*> (info)->cf_timer_callback ();
+}
+
+void
+AUPluginUI::cf_timer_callback ()
+{
+ int64_t now = ARDOUR::get_microseconds ();
+
+ if (!last_timer || block_plugin_redraws) {
+ last_timer = now;
+ return;
+ }
+
+ const int64_t usecs_slop = (1400000 / minimum_redraw_rate); // 140%
+
+#ifdef AU_DEBUG_PRINT
+ std::cerr << "Timer elapsed : " << now - last_timer << std::endl;
+#endif
+
+ if ((now - last_timer) > (usecs_slop + (1000000/minimum_redraw_rate))) {
+ block_plugin_redraws = block_plugin_redraw_count;
+ timer_connection.disconnect ();
+ timer_connection = Glib::signal_timeout().connect (&AUPluginUI::timer_callback, 40);
+#ifdef AU_DEBUG_PRINT
+ std::cerr << "Timer too slow, block plugin redraws\n";
+#endif
+ }
+
+ last_timer = now;
+}
+
+void
+AUPluginUI::start_cf_timer ()
+{
+ if (!timer_needed) {
+ return;
+ }
+
+ CFTimeInterval interval = 1.0 / (float) minimum_redraw_rate;
+
+ cf_timer = CFRunLoopTimerCreate (kCFAllocatorDefault,
+ CFAbsoluteTimeGetCurrent() + interval,
+ interval, 0, 0,
+ au_cf_timer_callback,
+ 0);
+
+ CFRunLoopAddTimer (CFRunLoopGetCurrent(), cf_timer, kCFRunLoopCommonModes);
+ timer_needed = false;
+}
+
+void
+AUPluginUI::stop_cf_timer ()
+{
+ if (timer_needed) {
+ return;
+ }
+
+ CFRunLoopRemoveTimer (CFRunLoopGetCurrent(), cf_timer, kCFRunLoopCommonModes);
+ timer_needed = true;
+ last_timer = 0;
+}
+
void
AUPluginUI::cocoa_view_resized ()
{
- if (!mapped || alo_width == 0 || alo_height == 0 || !resizable) {
+ /* we can get here for two reasons:
+
+ 1) the plugin window was resized by the user, a new size was
+ allocated to the window, ::update_view_size() was called, and we
+ explicitly/manually resized the AU NSView.
+
+ 2) the plugin decided to resize itself (probably in response to user
+ action, but not in response to an actual window resize)
+
+ We only want to proceed with a window resizing in the second case.
+ */
+
+ if (in_live_resize) {
+ /* ::update_view_size() will be called at the right times and
+ * will update the view size. We don't need to anything while a
+ * live resize in underway.
+ */
+ return;
+ }
+
+ if (plugin_requested_resize) {
+ /* we tried to change the plugin frame from inside this method
+ * (to adjust the origin), which changes the frame of the AU
+ * NSView, resulting in a reentrant call to the FrameDidChange
+ * handler (this method). Ignore this reentrant call.
+ */
+#ifdef AU_DEBUG_PRINT
+ std::cerr << plugin->name() << " re-entrant call to cocoa_view_resized, ignored\n";
+#endif
return;
}
- /* check for self-resizing plugins (e.g expand settings in AUSampler)
- * if the widget expands it moves its y-offset (cocoa y-axis points towards the top)
+
+ plugin_requested_resize = 1;
+
+ ProcessorWindowProxy* wp = insert->window_proxy();
+ if (wp) {
+ /* Once a plugin has requested a resize of its own window, do
+ * NOT save the window. The user may save state with the plugin
+ * editor expanded to show "extra detail" - the plugin will not
+ * refill this space when the editor is first
+ * instantiated. Leaving the window in the "too big" state
+ * cannot be recovered from.
+ *
+ * The window will be sized to fit the plugin's own request. Done.
+ */
+ wp->set_state_mask (WindowProxy::Position);
+ }
+
+ NSRect new_frame = [au_view frame];
+
+ /* from here on, we know that we've been called because the plugin
+ * decided to change the NSView frame itself.
+ */
+
+ /* step one: compute the change in the frame size.
+ */
+
+ float dy = new_frame.size.height - last_au_frame.size.height;
+ float dx = new_frame.size.width - last_au_frame.size.width;
+
+ NSWindow* window = get_nswindow ();
+ NSRect windowFrame= [window frame];
+
+ /* we want the top edge of the window to remain in the same place,
+ but the Cocoa/Quartz origin is at the lower left. So, when we make
+ the window larger, we will move it down, which means shifting the
+ origin toward (x,0). This will leave the top edge in the same place.
+ */
+
+ windowFrame.origin.y -= dy;
+ windowFrame.origin.x -= dx;
+ windowFrame.size.height += dy;
+ windowFrame.size.width += dx;
+
+ NSUInteger old_auto_resize = [au_view autoresizingMask];
+
+ /* Some stupid AU Views change the origin of the original AU View when
+ they are resized (I'm looking at you AUSampler). If the origin has
+ been moved, move it back.
+ */
+
+ if (last_au_frame.origin.x != new_frame.origin.x ||
+ last_au_frame.origin.y != new_frame.origin.y) {
+ new_frame.origin = last_au_frame.origin;
+ [au_view setFrame:new_frame];
+ /* also be sure to redraw the topbox because this can
+ also go wrong.
+ */
+ top_box.queue_draw ();
+ }
+
+ /* We resize the window using Cocoa. We can't use GTK mechanisms
+ * because of this:
+ *
+ * http://www.lists.apple.com/archives/coreaudio-api/2005/Aug/msg00245.html
+ *
+ * "The host needs to be aware that changing the size of the window in
+ * response to the NSViewFrameDidChangeNotification can cause the view
+ * size to change depending on the autoresizing mask of the view. The
+ * host may need to cache the autoresizing mask of the view, set it to
+ * NSViewNotSizable, resize the window, and then reset the autoresizing
+ * mask of the view once the window has been sized."
+ *
*/
- NSRect new_au_frame = [au_view frame];
- //float dx = last_au_frame.origin.x - new_au_frame.origin.x;
- float dy = last_au_frame.origin.y - new_au_frame.origin.y;
- //req_width += dx;
- req_height += dy;
- if (req_width < min_width) req_width = min_width;
- if (req_height < min_height) req_height = min_height;
+ [au_view setAutoresizingMask:NSViewNotSizable];
+ [window setFrame:windowFrame display:1];
+ [au_view setAutoresizingMask:old_auto_resize];
- last_au_frame = new_au_frame;
- low_box.queue_resize ();
+ /* keep a copy of the size of the AU NSView. We didn't set it - the plugin did */
+ last_au_frame = new_frame;
+ req_width = new_frame.size.width;
+ req_height = new_frame.size.height;
+
+ plugin_requested_resize = 0;
}
int
NSView* view = gdk_quartz_window_get_nsview (low_box.get_window()->gobj());
[view addSubview:au_view];
+ /* despite the fact that the documentation says that [NSWindow
+ contentView] is the highest "accessible" NSView in an NSWindow, when
+ the redraw cycle is executed, displayIfNeeded is actually executed
+ on the parent of the contentView. To provide a marginal speedup when
+ checking if a given redraw is for a plugin, use this "hidden" NSView
+ to identify the plugin, so that we do not have to call [superview]
+ every time in interposed_drawIfNeeded().
+ */
+ add_plugin_view ([[win contentView] superview]);
+
+ /* this moves the AU NSView down and over to provide a left-hand margin
+ * and to clear the Ardour "task bar" (with plugin preset mgmt buttons,
+ * keyboard focus control, bypass etc).
+ */
gint xx, yy;
gtk_widget_translate_coordinates(
selector:@selector(auViewResized:) name:NSViewFrameDidChangeNotification
object:au_view];
+ // catch notifications that live resizing is about to start
+
+#if HAVE_COCOA_LIVE_RESIZING
+ _resize_notify = [ [ LiveResizeNotificationObject alloc] initWithPluginUI:this ];
+
+ [[NSNotificationCenter defaultCenter] addObserver:_resize_notify
+ selector:@selector(windowWillStartLiveResizeHandler:) name:NSWindowWillStartLiveResizeNotification
+ object:win];
+
+ [[NSNotificationCenter defaultCenter] addObserver:_resize_notify
+ selector:@selector(windowWillEndLiveResizeHandler:) name:NSWindowDidEndLiveResizeNotification
+ object:win];
+#else
+ /* No way before 10.6 to identify the start of a live resize (drag
+ * resize) without subclassing NSView and overriding two of its
+ * methods. Instead of that, we make the window non-resizable, thus
+ * ending confusion about whether or not resizes are plugin or user
+ * driven (they are always plugin-driven).
+ */
+
+ Gtk::Container* toplevel = get_toplevel();
+ Requisition req;
+
+ resizable = false;
+
+ if (toplevel && toplevel->is_toplevel()) {
+ toplevel->size_request (req);
+ toplevel->set_size_request (req.width, req.height);
+ dynamic_cast<Gtk::Window*>(toplevel)->set_resizable (false);
+ }
+
+#endif
return 0;
}
return false;
}
-void
-AUPluginUI::update_view_size ()
-{
- if (!mapped || alo_width == 0 || alo_height == 0) {
- return;
- }
- gint xx, yy;
- gtk_widget_translate_coordinates(
- GTK_WIDGET(low_box.gobj()),
- GTK_WIDGET(low_box.get_parent()->gobj()),
- 8, 6, &xx, &yy);
-
- [[NSNotificationCenter defaultCenter] removeObserver:_notify
- name:NSViewFrameDidChangeNotification
- object:au_view];
-
- if (!resizable) {
- xx += (alo_width - req_width) * .5;
- [au_view setFrame:NSMakeRect(xx, yy, req_width, req_height)];
- } else {
- /* this mitigates issues with plugins that resize themselves
- * depending on visible options (e.g AUSampler)
- * since the OSX y-axis points upwards, the plugin adjusts its
- * own y-offset if the view expands to the bottom to accomodate
- * subviews inside the main view.
- */
- [au_view setAutoresizesSubviews:0];
- [au_view setFrame:NSMakeRect(xx, yy, alo_width, alo_height)];
- [au_view setAutoresizesSubviews:1];
- [au_view setNeedsDisplay:1];
- }
-
- last_au_frame = [au_view frame];
-
- [[NSNotificationCenter defaultCenter]
- addObserver:_notify
- selector:@selector(auViewResized:) name:NSViewFrameDidChangeNotification
- object:au_view];
-}
-
void
AUPluginUI::lower_box_map ()
{
- mapped = true;
[au_view setHidden:0];
update_view_size ();
}
void
AUPluginUI::lower_box_unmap ()
{
- mapped = false;
[au_view setHidden:1];
}
void
AUPluginUI::lower_box_size_allocate (Gtk::Allocation& allocation)
{
- alo_width = allocation.get_width ();
- alo_height = allocation.get_height ();
update_view_size ();
}
-gboolean
-AUPluginUI::lower_box_expose (GdkEventExpose* event)
-{
-#if 0 // AU view magically redraws by itself
- [au_view drawRect:NSMakeRect(event->area.x,
- event->area.y,
- event->area.width,
- event->area.height)];
-#endif
- /* hack to keep ardour responsive
- * some UIs (e.g Addictive Drums) completely hog the CPU
- */
- ARDOUR::GUIIdle();
-
- return true;
-}
-
void
AUPluginUI::on_window_hide ()
{
return aup;
}
+void
+AUPluginUI::start_live_resize ()
+{
+ in_live_resize = true;
+}
+void
+AUPluginUI::end_live_resize ()
+{
+ in_live_resize = false;
+}