#include "keyboard.h"
#include "gui_thread.h"
#include "ui_config.h"
-#include "i18n.h"
+#include "pbd/i18n.h"
using namespace ARDOUR;
using namespace ARDOUR_UI_UTILS;
BBT.beats = 0;
BBT.ticks = 0;
} else {
- _session->tempo_map().bbt_time (when, BBT);
+ BBT = _session->tempo_map().bbt_at_frame (when);
BBT.bars--;
BBT.beats--;
}
} else {
- _session->tempo_map().bbt_time (when, BBT);
+ BBT = _session->tempo_map().bbt_at_frame (when);
}
if (negative) {