#include "canvas/xfade_curve.h"
#include "canvas/debug.h"
+#include "waveview/debug.h"
+
#include "streamview.h"
#include "audio_region_view.h"
#include "audio_time_axis.h"
for (vector<GhostRegion*>::iterator i = ghosts.begin(); i != ghosts.end(); ++i) {
if ((agr = dynamic_cast<AudioGhostRegion*>(*i)) != 0) {
- for (vector<WaveView*>::iterator w = agr->waves.begin(); w != agr->waves.end(); ++w) {
+ for (vector<ArdourWaveView::WaveView*>::iterator w = agr->waves.begin(); w != agr->waves.end(); ++w) {
(*w)->region_resized ();
}
}
}
_data_ready_connections.clear ();
- for (vector<WaveView*>::iterator w = waves.begin(); w != waves.end(); ++w) {
+ for (vector<ArdourWaveView::WaveView*>::iterator w = waves.begin(); w != waves.end(); ++w) {
group->remove(*w);
}
waves.clear();
gdouble yoff = which * ht;
- WaveView *wave = new WaveView (group, audio_region ());
+ ArdourWaveView::WaveView *wave = new ArdourWaveView::WaveView (group, audio_region ());
CANVAS_DEBUG_NAME (wave, string_compose ("wave view for chn %1 of %2", which, get_item_name()));
wave->set_channel (which);
switch (UIConfiguration::instance().get_waveform_shape()) {
case Rectified:
- wave->set_shape (WaveView::Rectified);
+ wave->set_shape (ArdourWaveView::WaveView::Rectified);
break;
default:
- wave->set_shape (WaveView::Normal);
+ wave->set_shape (ArdourWaveView::WaveView::Normal);
}
wave->set_logscaled (UIConfiguration::instance().get_waveform_scale() == Logarithmic);
- vector<ArdourCanvas::WaveView*> v;
+ vector<ArdourWaveView::WaveView*> v;
v.push_back (wave);
set_some_waveform_colors (v);
break;
}
- WaveView *wave = new WaveView (ghost->group, audio_region());
+ ArdourWaveView::WaveView *wave = new ArdourWaveView::WaveView (ghost->group, audio_region());
CANVAS_DEBUG_NAME (wave, string_compose ("ghost wave for %1", get_item_name()));
wave->set_channel (n);
}
void
-AudioRegionView::set_some_waveform_colors (vector<ArdourCanvas::WaveView*>& waves_to_color)
+AudioRegionView::set_some_waveform_colors (vector<ArdourWaveView::WaveView*>& waves_to_color)
{
Gtkmm2ext::Color fill;
Gtkmm2ext::Color outline;
}
}
- for (vector<ArdourCanvas::WaveView*>::iterator w = waves_to_color.begin(); w != waves_to_color.end(); ++w) {
+ for (vector<ArdourWaveView::WaveView*>::iterator w = waves_to_color.begin(); w != waves_to_color.end(); ++w) {
(*w)->set_fill_color (fill);
(*w)->set_outline_color (outline);
(*w)->set_clip_color (clip);