void set_fade_visibility (bool);
void update_coverage_frames (LayerDisplay);
+
+ void update_transient(float old_pos, float new_pos);
+ void remove_transient(float pos);
void show_region_editor ();
std::vector<ArdourCanvas::WaveView *> waves;
std::vector<ArdourCanvas::WaveView *> tmp_waves; ///< see ::create_waves()
+
+ std::list<std::pair<nframes64_t, ArdourCanvas::SimpleLine*> > feature_lines;
+
ArdourCanvas::Polygon* sync_mark; ///< polgyon for sync position
ArdourCanvas::SimpleLine* zero_line;
ArdourCanvas::Polygon* fade_in_shape;
void color_handler ();
std::vector<GnomeCanvasWaveViewCache*> wave_caches;
+
+ void transients_changed();
private: