GhostRegion* add_ghost (TimeAxisView&);
- void reset_fade_in_shape_width (boost::shared_ptr<ARDOUR::AudioRegion> ar, framecnt_t, bool drag_active = false);
- void reset_fade_out_shape_width (boost::shared_ptr<ARDOUR::AudioRegion> ar, framecnt_t, bool drag_active = false);
+ void reset_fade_in_shape_width (boost::shared_ptr<ARDOUR::AudioRegion> ar, samplecnt_t, bool drag_active = false);
+ void reset_fade_out_shape_width (boost::shared_ptr<ARDOUR::AudioRegion> ar, samplecnt_t, bool drag_active = false);
- framepos_t get_fade_in_shape_width ();
- framepos_t get_fade_out_shape_width ();
+ samplepos_t get_fade_in_shape_width ();
+ samplepos_t get_fade_out_shape_width ();
void set_fade_visibility (bool);
- void update_coverage_frames (LayerDisplay);
+ void update_coverage_samples (LayerDisplay);
void update_transient(float old_pos, float new_pos);
void remove_transient(float pos);
void drag_start ();
void drag_end ();
- void redraw_start_xfade_to (boost::shared_ptr<ARDOUR::AudioRegion>, framecnt_t, ArdourCanvas::Points&, double, double);
- void redraw_end_xfade_to (boost::shared_ptr<ARDOUR::AudioRegion>, framecnt_t, ArdourCanvas::Points&, double, double, double);
+ void redraw_start_xfade_to (boost::shared_ptr<ARDOUR::AudioRegion>, samplecnt_t, ArdourCanvas::Points&, double, double);
+ void redraw_end_xfade_to (boost::shared_ptr<ARDOUR::AudioRegion>, samplecnt_t, ArdourCanvas::Points&, double, double, double);
void redraw_start_xfade ();
void redraw_end_xfade ();
std::vector<ArdourWaveView::WaveView *> waves;
std::vector<ArdourWaveView::WaveView *> tmp_waves; ///< see ::create_waves()
- std::list<std::pair<framepos_t, ArdourCanvas::Line*> > feature_lines;
+ std::list<std::pair<samplepos_t, ArdourCanvas::Line*> > feature_lines;
ArdourCanvas::Polygon* sync_mark; ///< polgyon for sync position
ArdourCanvas::Rectangle* fade_in_handle; ///< fade in handle, or 0
void set_colors ();
void set_waveform_colors ();
void reset_width_dependent_items (double pixel_width);
- void set_frame_color ();
+ void set_sample_color ();
void color_handler ();