add support for reverb & chorus in a-fluidsynth
[ardour.git] / gtk2_ardour / audio_streamview.h
index a36c57b5520ccead0a42ca0dddbf8ef645d62dd0..443a39063b80d5a4dafce23efc81ec0a508e1ad1 100644 (file)
@@ -26,8 +26,8 @@
 #include <boost/weak_ptr.hpp>
 
 #include "ardour/location.h"
+#include "point_selection.h"
 #include "editing.h"
-#include "simplerect.h"
 #include "streamview.h"
 
 namespace Gdk {
@@ -59,9 +59,10 @@ class AudioStreamView : public StreamView
        void show_all_fades ();
        void hide_all_fades ();
 
-       std::list<AudioRegionView*> hide_xfades_with (boost::shared_ptr<ARDOUR::AudioRegion> ar);
+       std::pair<std::list<AudioRegionView*>, std::list<AudioRegionView*> > hide_xfades_with (boost::shared_ptr<ARDOUR::AudioRegion> ar);
 
        RegionView* create_region_view (boost::shared_ptr<ARDOUR::Region>, bool, bool);
+       void set_selected_points (PointSelection&);
 
   private:
        void setup_rec_box ();