#include "ardour/tempo.h"
#include "ardour_button.h"
-#include "ardour_ui.h"
#include "automation_controller.h"
#include "gui_thread.h"
#include "note_select_dialog.h"
} else {
but->set_name("generic button");
}
+ but->set_controllable(ac);
but->signal_clicked.connect(
sigc::mem_fun(*this, &AutomationController::toggled));
-
_widget = but;
} else {
AutomationBarController* bar = manage(new AutomationBarController(_printer, ac, adj));
{
ArdourButton* but = dynamic_cast<ArdourButton*>(_widget);
if (but) {
- if (_controllable->session().transport_rolling()) {
- if (_controllable->automation_state() == Touch) {
- _controllable->set_automation_state(Write);
- }
- if (_controllable->list()) {
- _controllable->list()->set_in_write_pass(true, false, _controllable->session().audible_frame());
- }
- }
const bool was_active = _controllable->get_value() >= 0.5;
if (was_active && but->get_active()) {
_adjustment->set_value(0.0);
}
if (is_low) {
for (int beats = 1; beats <= 16; ++beats) {
- items.push_back(MenuElem(string_compose(_("Set to %1 beat(s)"), (int)beats),
+ items.push_back(MenuElem (string_compose(P_("Set to %1 beat", "Set to %1 beats", beats), beats),
sigc::bind(sigc::mem_fun(*this, &AutomationController::set_freq_beats),
(double)beats)));
}