automation_menu->set_name ("ArdourContextMenu");
MenuList& items (automation_menu->items());
- items.push_back (MenuElem (_("off"),
+ items.push_back (MenuElem (_("Manual"),
bind (mem_fun(*this, &AutomationTimeAxisView::set_automation_state), (AutoState) Off)));
- items.push_back (MenuElem (_("play"),
+ items.push_back (MenuElem (_("Play"),
bind (mem_fun(*this, &AutomationTimeAxisView::set_automation_state), (AutoState) Play)));
- items.push_back (MenuElem (_("write"),
+ items.push_back (MenuElem (_("Write"),
bind (mem_fun(*this, &AutomationTimeAxisView::set_automation_state), (AutoState) Write)));
- items.push_back (MenuElem (_("touch"),
+ items.push_back (MenuElem (_("Touch"),
bind (mem_fun(*this, &AutomationTimeAxisView::set_automation_state), (AutoState) Touch)));
}
switch (state & (Off|Play|Touch|Write)) {
case Off:
- auto_button.set_label (_("off"));
+ auto_button.set_label (_("Manual"));
if (auto_off_item) {
ignore_state_request = true;
auto_off_item->set_active (true);
}
break;
case Play:
- auto_button.set_label (_("play"));
+ auto_button.set_label (_("Play"));
if (auto_play_item) {
ignore_state_request = true;
auto_play_item->set_active (true);
}
break;
case Write:
- auto_button.set_label (_("write"));
+ auto_button.set_label (_("Write"));
if (auto_write_item) {
ignore_state_request = true;
auto_write_item->set_active (true);
}
break;
case Touch:
- auto_button.set_label (_("touch"));
+ auto_button.set_label (_("Touch"));
if (auto_touch_item) {
ignore_state_request = true;
auto_touch_item->set_active (true);
auto_state_menu->set_name ("ArdourContextMenu");
MenuList& as_items = auto_state_menu->items();
- as_items.push_back (CheckMenuElem (_("off"),
+ as_items.push_back (CheckMenuElem (_("Manual"),
bind (mem_fun(*this, &AutomationTimeAxisView::set_automation_state), (AutoState) Off)));
auto_off_item = dynamic_cast<CheckMenuItem*>(&as_items.back());
- as_items.push_back (CheckMenuElem (_("play"),
+ as_items.push_back (CheckMenuElem (_("Play"),
bind (mem_fun(*this, &AutomationTimeAxisView::set_automation_state), (AutoState) Play)));
auto_play_item = dynamic_cast<CheckMenuItem*>(&as_items.back());
- as_items.push_back (CheckMenuElem (_("write"),
+ as_items.push_back (CheckMenuElem (_("Write"),
bind (mem_fun(*this, &AutomationTimeAxisView::set_automation_state), (AutoState) Write)));
auto_write_item = dynamic_cast<CheckMenuItem*>(&as_items.back());
- as_items.push_back (CheckMenuElem (_("touch"),
+ as_items.push_back (CheckMenuElem (_("Touch"),
bind (mem_fun(*this, &AutomationTimeAxisView::set_automation_state), (AutoState) Touch)));
auto_touch_item = dynamic_cast<CheckMenuItem*>(&as_items.back());
return ret;
}
+void
+AutomationTimeAxisView::reset_objects (PointSelection& selection)
+{
+ for (vector<AutomationLine*>::iterator i = lines.begin(); i != lines.end(); ++i) {
+ reset_objects_one ((**i), selection);
+ }
+}
+
+void
+AutomationTimeAxisView::reset_objects_one (AutomationLine& line, PointSelection& selection)
+{
+ AutomationList& alist (line.the_list());
+
+ _session.add_undo (alist.get_memento());
+
+ for (PointSelection::iterator i = selection.begin(); i != selection.end(); ++i) {
+
+ if (&(*i).track != this) {
+ continue;
+ }
+
+ alist.reset_range ((*i).start, (*i).end);
+ }
+}
+
bool
AutomationTimeAxisView::cut_copy_clear_objects (PointSelection& selection, CutCopyOp op)
{