#include "gui_object.h"
#include "axis_view.h"
#include "utils.h"
-#include "i18n.h"
+#include "pbd/i18n.h"
using namespace std;
using namespace Gtk;
if (property_hashtable.count(property_name)) {
return property_hashtable[property_name];
} else {
- string rv = gui_object_state().get_string (state_id(), property_name);
+ string rv = gui_object_state().get_string (state_id(), property_name);
property_hashtable.erase(property_name);
property_hashtable.emplace(property_name, rv);
return rv;