#include "pbd/convert.h"
#include <gtkmm2ext/utils.h>
-#include <gtkmm2ext/selector.h>
#include <gtkmm2ext/gtk_ui.h>
+#include "ardour/selection.h"
+
#include "public_editor.h"
#include "ardour_ui.h"
#include "gui_object.h"
#include "axis_view.h"
#include "utils.h"
-#include "i18n.h"
+
+#include "pbd/i18n.h"
using namespace std;
using namespace Gtk;
list<Gdk::Color> AxisView::used_colors;
-AxisView::AxisView (ARDOUR::Session* sess)
- : SessionHandlePtr (sess)
+AxisView::AxisView ()
{
- _selected = false;
}
AxisView::~AxisView()
if (property_hashtable.count(property_name)) {
return property_hashtable[property_name];
} else {
- string rv = gui_object_state().get_string (state_id(), property_name);
+ string rv = gui_object_state().get_string (state_id(), property_name);
property_hashtable.erase(property_name);
property_hashtable.emplace(property_name, rv);
return rv;
}
}
+bool
+AxisView::get_gui_property (const std::string& property_name, std::string& value) const
+{
+ std::string str = gui_property(property_name);
+
+ if (!str.empty()) {
+ value = str;
+ return true;
+ }
+
+ return false;
+}
+
+void
+AxisView::set_gui_property (const std::string& property_name, const std::string& value)
+{
+ property_hashtable.erase (property_name);
+ property_hashtable.emplace (property_name, value);
+ gui_object_state ().set_property (state_id (), property_name, value);
+}
+
bool
AxisView::marked_for_display () const
{
- string const v = gui_property ("visible");
- return (v == "" || PBD::string_is_affirmative (v));
+ bool visible;
+ if (!get_gui_property ("visible", visible)) {
+ return true;
+ }
+ return visible;
}
bool
AxisView::set_marked_for_display (bool yn)
{
- string const v = gui_property ("visible");
- if (v == "" || yn != PBD::string_is_affirmative (v)) {
- set_gui_property ("visible", yn);
- return true; // things changed
+ bool visible;
+ if (get_gui_property ("visible", visible) && visible == yn) {
+ return false; // nothing changed
}
- return false;
+
+ set_gui_property ("visible", yn);
+ return true; // things changed
}
GUIObjectState&
-AxisView::gui_object_state()
+AxisView::gui_object_state()
{
return *ARDOUR_UI::instance()->gui_object_state;
}
+
+void
+AxisView::set_selected (bool yn)
+{
+ if (selected() == yn) {
+ return;
+ }
+
+ Selectable::set_selected (yn);
+}