uint32_t wave_color;
uint32_t clip_color;
uint32_t zero_color;
+ uint32_t fill_color;
+ char filled;
char rectified;
- char logscaled;
+ char zero_line;
+ char logscaled;
/* These are updated by the update() routine
to optimize the render() routine, which may
int32_t bbox_lry;
unsigned char wave_r, wave_g, wave_b, wave_a;
unsigned char clip_r, clip_g, clip_b, clip_a;
+ unsigned char fill_r, fill_g, fill_b, fill_a;
uint32_t samples;
uint32_t region_start;
int32_t reload_cache_in_render;