add support for reverb & chorus in a-fluidsynth
[ardour.git] / gtk2_ardour / control_point.h
index ce4c30be968aa0506009972f2eed4ac880b7675f..c9aab3af64a76875f495dca06654953895fb2b46 100644 (file)
@@ -38,6 +38,7 @@ class Selection;
 namespace ArdourCanvas {
        class Rectangle;
        class Diamond;
+       class Item;
 }
 
 class ControlPoint : public Selectable
@@ -74,13 +75,13 @@ class ControlPoint : public Selectable
        uint32_t view_index() const         { return _view_index; }
        void     set_view_index(uint32_t i) { _view_index = i; }
 
-       void i2w (double &, double &) const;
+       ArdourCanvas::Item& item() const;
 
        ARDOUR::AutomationList::iterator model() const { return _model; }
        AutomationLine&                  line()  const { return _line; }
 
        static PBD::Signal1<void, ControlPoint *> CatchDeletion;
-       
+
   private:
        ArdourCanvas::Rectangle*        _item;
        AutomationLine&                  _line;