return;
}
- nframes_t len = xfade->length ();
+ framecnt_t len = xfade->length ();
fade[current].normative_curve.clear ();
fade[current].gain_curve.clear ();
CrossfadeEditor::audition (Audition which)
{
AudioPlaylist& pl (_session->the_auditioner()->prepare_playlist());
- nframes_t preroll;
- nframes_t postroll;
- nframes_t left_start_offset;
- nframes_t right_length;
- nframes_t left_length;
+ framecnt_t preroll;
+ framecnt_t postroll;
+ framecnt_t left_start_offset;
+ framecnt_t right_length;
+ framecnt_t left_length;
if (which != Right && preroll_button.get_active()) {
preroll = _session->frame_rate() * 2; //2 second hardcoded preroll for now