along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- $Id$
*/
#include <cmath>
#include <ardour/session.h>
#include <ardour/auditioner.h>
#include <ardour/audioplaylist.h>
+#include <ardour/audiosource.h>
#include <ardour/playlist_templates.h>
+#include <ardour/region_factory.h>
+#include <ardour/profile.h>
#include <gtkmm2ext/gtk_ui.h>
#include "canvas_impl.h"
#include "simplerect.h"
#include "waveview.h"
+#include "actions.h"
using namespace std;
using namespace ARDOUR;
+using namespace PBD;
using namespace Gtk;
using namespace sigc;
using namespace Editing;
CrossfadeEditor::Presets* CrossfadeEditor::fade_in_presets = 0;
CrossfadeEditor::Presets* CrossfadeEditor::fade_out_presets = 0;
-#include "crossfade_xpms.h"
-
CrossfadeEditor::Half::Half ()
: line (0),
normative_curve (0.0, 1.0, 1.0, true),
{
}
-CrossfadeEditor::CrossfadeEditor (Session& s, Crossfade& xf, double my, double mxy)
+CrossfadeEditor::CrossfadeEditor (Session& s, boost::shared_ptr<Crossfade> xf, double my, double mxy)
: ArdourDialog (_("ardour: x-fade edit")),
- //cancel_button (_("Cancel")),
- //ok_button (_("OK")),
xfade (xf),
session (s),
clear_button (_("Clear")),
select_in_button (_("Fade In")),
select_out_button (_("Fade Out"))
{
- set_wmclass ("ardour_automationedit", "Ardour");
+ set_wmclass (X_("ardour_automationedit"), "Ardour");
set_name ("CrossfadeEditWindow");
set_position (Gtk::WIN_POS_MOUSE);
+ add_accel_group (ActionManager::ui_manager->get_accel_group());
+
add_events (Gdk::KEY_PRESS_MASK|Gdk::KEY_RELEASE_MASK|Gdk::POINTER_MOTION_MASK);
RadioButtonGroup sel_but_group = select_in_button.get_group();
toplevel->property_x2() = 10.0;
toplevel->property_y2() = 10.0;
toplevel->property_fill() = true;
- toplevel->property_fill_color_rgba() = (guint32) color_map[cCrossfadeEditorBase];
+ toplevel->property_fill_color_rgba() = ARDOUR_UI::config()->canvasvar_CrossfadeEditorBase.get();
toplevel->property_outline_pixels() = 0;
toplevel->signal_event().connect (mem_fun (*this, &CrossfadeEditor::canvas_event));
fade[Out].line = new ArdourCanvas::Line (*(canvas->root()));
fade[Out].line->property_width_pixels() = 1;
- fade[Out].line->property_fill_color_rgba() = color_map[cCrossfadeEditorLine];
+ fade[Out].line->property_fill_color_rgba() = ARDOUR_UI::config()->canvasvar_CrossfadeEditorLine.get();
fade[Out].shading = new ArdourCanvas::Polygon (*(canvas->root()));
- fade[Out].shading->property_fill_color_rgba() = color_map[cCrossfadeEditorLineShading];
+ fade[Out].shading->property_fill_color_rgba() = ARDOUR_UI::config()->canvasvar_CrossfadeEditorLineShading.get();
fade[In].line = new ArdourCanvas::Line (*(canvas->root()));
fade[In].line->property_width_pixels() = 1;
- fade[In].line->property_fill_color_rgba() = color_map[cCrossfadeEditorLine];
+ fade[In].line->property_fill_color_rgba() = ARDOUR_UI::config()->canvasvar_CrossfadeEditorLine.get();
fade[In].shading = new ArdourCanvas::Polygon (*(canvas->root()));
- fade[In].shading->property_fill_color_rgba() = color_map[cCrossfadeEditorLineShading];
+ fade[In].shading->property_fill_color_rgba() = ARDOUR_UI::config()->canvasvar_CrossfadeEditorLineShading.get();
fade[In].shading->signal_event().connect (mem_fun (*this, &CrossfadeEditor::canvas_event));
fade[In].line->signal_event().connect (mem_fun (*this, &CrossfadeEditor::curve_event));
for (list<Preset*>::iterator i = fade_in_presets->begin(); i != fade_in_presets->end(); ++i) {
- pxmap = manage (new Image (Gdk::Pixbuf::create_from_xpm_data((*i)->xpm)));
+ pxmap = manage (new Image (::get_icon ((*i)->image_name)));
pbutton = manage (new Button);
pbutton->add (*pxmap);
pbutton->set_name ("CrossfadeEditButton");
pbutton->signal_clicked().connect (bind (mem_fun(*this, &CrossfadeEditor::apply_preset), *i));
+ ARDOUR_UI::instance()->set_tip (pbutton, (*i)->name, "");
fade_in_table.attach (*pbutton, col, col+1, row, row+1);
fade_in_buttons.push_back (pbutton);
for (list<Preset*>::iterator i = fade_out_presets->begin(); i != fade_out_presets->end(); ++i) {
- pxmap = manage (new Image (Gdk::Pixbuf::create_from_xpm_data((*i)->xpm)));
+ pxmap = manage (new Image (::get_icon ((*i)->image_name)));
pbutton = manage (new Button);
pbutton->add (*pxmap);
pbutton->set_name ("CrossfadeEditButton");
pbutton->signal_clicked().connect (bind (mem_fun(*this, &CrossfadeEditor::apply_preset), *i));
+ ARDOUR_UI::instance()->set_tip (pbutton, (*i)->name, "");
fade_out_table.attach (*pbutton, col, col+1, row, row+1);
fade_out_buttons.push_back (pbutton);
audition_left_button.signal_toggled().connect (mem_fun(*this, &CrossfadeEditor::audition_left_toggled));
audition_left_dry_button.signal_toggled().connect (mem_fun(*this, &CrossfadeEditor::audition_left_dry_toggled));
- //action_box.set_border_width (7);
- //action_box.set_spacing (5);
- //action_box.set_homogeneous (false);
- //action_box.pack_end (*cancel_button, false, false);
- //action_box.pack_end (*ok_button, false, false);
- //action_box.pack_end (*revert_button, false, false);
- //action_box.pack_end (*clear_button, false, false);
-
- //Frame* edit_frame = manage (new Frame (_("Edit")));
- //edit_frame->set_name (X_("CrossfadeEditFrame"));
- //edit_frame->add (action_box);
-
- //Gtk::HBox* action_center_box = manage (new HBox);
- //action_center_box->pack_start (*edit_frame, true, false);
-
roll_box.pack_start (preroll_button, false, false);
roll_box.pack_start (postroll_button, false, false);
vpacker2->set_spacing (7);
vpacker2->pack_start (*acbox, false, false);
vpacker2->pack_start (*rcenter_box, false, false);
- //vpacker2->pack_start (*action_center_box, false, false);
curve_button_box.set_spacing (7);
curve_button_box.pack_start (fade_out_table, false, false, 12);
// vpacker.pack_start (*foobut, false, false);
current = In;
- set (xfade.fade_in(), In);
+ set (xfade->fade_in(), In);
current = Out;
- set (xfade.fade_out(), Out);
+ set (xfade->fade_out(), Out);
curve_select_clicked (In);
- xfade.StateChanged.connect (mem_fun(*this, &CrossfadeEditor::xfade_changed));
+ xfade->StateChanged.connect (mem_fun(*this, &CrossfadeEditor::xfade_changed));
session.AuditionActive.connect (mem_fun(*this, &CrossfadeEditor::audition_state_changed));
show_all_children();
if (Keyboard::is_delete_event (&event->button)) {
fade[current].points.remove (point);
delete point;
- }
+ }
redraw ();
break;
p->box = new ArdourCanvas::SimpleRect (*(canvas->root()));
p->box->property_fill() = true;
- p->box->property_fill_color_rgba() = color_map[cCrossfadeEditorPointFill];
- p->box->property_outline_color_rgba() = color_map[cCrossfadeEditorPointOutline];
+ p->box->property_fill_color_rgba() = ARDOUR_UI::config()->canvasvar_CrossfadeEditorPointFill.get();
+ p->box->property_outline_color_rgba() = ARDOUR_UI::config()->canvasvar_CrossfadeEditorPointOutline.get();
p->box->property_outline_pixels() = 1;
p->curve = fade[current].line;
void
CrossfadeEditor::Point::move_to (double nx, double ny, double xfract, double yfract)
{
+ if ( xfract < 0.0 ) {
+ xfract = 0.0;
+ } else if ( xfract > 1.0 ) {
+ xfract = 1.0;
+ }
+
+ if ( yfract < 0.0 ) {
+ yfract = 0.0;
+ } else if ( yfract > 1.0 ) {
+ yfract = 1.0;
+ }
+
const double half_size = rint(size/2.0);
double x1 = nx - half_size;
double x2 = nx + half_size;
redraw ();
current = old_current;
- double spu = xfade.length() / (double) effective_width();
+ double spu = xfade->length() / (double) effective_width();
if (fade[In].waves.empty()) {
- make_waves (xfade.in(), In);
+ make_waves (xfade->in(), In);
}
if (fade[Out].waves.empty()) {
- make_waves (xfade.out(), Out);
+ make_waves (xfade->out(), Out);
}
double ht;
vector<ArdourCanvas::WaveView*>::iterator i;
uint32_t n;
- ht = canvas->get_allocation().get_height() / xfade.in().n_channels();
+ ht = canvas->get_allocation().get_height() / xfade->in()->n_channels();
for (n = 0, i = fade[In].waves.begin(); i != fade[In].waves.end(); ++i, ++n) {
double yoff;
(*i)->property_samples_per_unit() = spu;
}
- ht = canvas->get_allocation().get_height() / xfade.out().n_channels();
+ ht = canvas->get_allocation().get_height() / xfade->out()->n_channels();
for (n = 0, i = fade[Out].waves.begin(); i != fade[Out].waves.end(); ++i, ++n) {
double yoff;
void
CrossfadeEditor::xfade_changed (Change ignored)
{
- set (xfade.fade_in(), In);
- set (xfade.fade_out(), Out);
+ set (xfade->fade_in(), In);
+ set (xfade->fade_out(), Out);
}
void
return;
}
- jack_nframes_t len = xfade.length ();
+ nframes_t len = xfade->length ();
fade[current].normative_curve.clear ();
fade[current].gain_curve.clear ();
for (list<Point*>::iterator i = fade[current].points.begin(); i != fade[current].points.end(); ++i) {
fade[current].normative_curve.add ((*i)->x, (*i)->y);
- fade[current].gain_curve.add (((*i)->x * len), (*i)->y);
+ double offset;
+ if (current==In)
+ offset = xfade->in()->start();
+ else
+ offset = xfade->out()->start()+xfade->out()->length()-xfade->length();
+ fade[current].gain_curve.add (((*i)->x * len) + offset, (*i)->y);
}
+
size_t npoints = (size_t) effective_width();
float vec[npoints];
}
- // GTK2FIX some odd math to fix up here
-
size_t last_spt = (npoints + 3) - 1;
for (size_t i = 0; i < npoints; ++i) {
void
CrossfadeEditor::apply_preset (Preset *preset)
{
+
+ WhichFade wf = find(fade_in_presets->begin(), fade_in_presets->end(), preset) != fade_in_presets->end() ? In : Out;
+
+ if (current != wf) {
+
+ if (wf == In) {
+ select_in_button.clicked();
+ } else {
+ select_out_button.clicked();
+ }
+
+ curve_select_clicked (wf);
+ }
+
for (list<Point*>::iterator i = fade[current].points.begin(); i != fade[current].points.end(); ++i) {
delete *i;
}
void
CrossfadeEditor::apply ()
{
- _apply_to (&xfade);
+ _apply_to (xfade);
}
void
-CrossfadeEditor::_apply_to (Crossfade* xf)
+CrossfadeEditor::_apply_to (boost::shared_ptr<Crossfade> xf)
{
ARDOUR::Curve& in (xf->fade_in());
ARDOUR::Curve& out (xf->fade_out());
}
void
-CrossfadeEditor::setup (Crossfade* xfade)
+CrossfadeEditor::setup (boost::shared_ptr<Crossfade> xfade)
{
_apply_to (xfade);
xfade->set_active (true);
void
CrossfadeEditor::reset ()
{
- set (xfade.fade_in(), In);
- set (xfade.fade_out(), Out);
+ set (xfade->fade_in(), In);
+ set (xfade->fade_out(), Out);
+
+ curve_select_clicked (current);
}
void
fade_in_presets = new Presets;
fade_out_presets = new Presets;
- /* FADE OUT */
+ /* FADE IN */
- p = new Preset (hiin_xpm);
+ p = new Preset ("Linear (-6dB)", "crossfade-in-linear");
p->push_back (PresetPoint (0, 0));
- p->push_back (PresetPoint (0.0207373, 0.197222));
- p->push_back (PresetPoint (0.0645161, 0.525));
- p->push_back (PresetPoint (0.152074, 0.802778));
- p->push_back (PresetPoint (0.276498, 0.919444));
- p->push_back (PresetPoint (0.481567, 0.980556));
- p->push_back (PresetPoint (0.767281, 1));
- p->push_back (PresetPoint (1, 1));
- fade_in_presets->push_back (p);
-
- p = new Preset (loin_xpm);
- p->push_back (PresetPoint (0, 0));
- p->push_back (PresetPoint (0.389401, 0.0333333));
- p->push_back (PresetPoint (0.629032, 0.0861111));
- p->push_back (PresetPoint (0.829493, 0.233333));
- p->push_back (PresetPoint (0.9447, 0.483333));
- p->push_back (PresetPoint (0.976959, 0.697222));
- p->push_back (PresetPoint (1, 1));
+ p->push_back (PresetPoint (0.000000, 0.000000));
+ p->push_back (PresetPoint (0.166667, 0.166366));
+ p->push_back (PresetPoint (0.333333, 0.332853));
+ p->push_back (PresetPoint (0.500000, 0.499459));
+ p->push_back (PresetPoint (0.666667, 0.666186));
+ p->push_back (PresetPoint (0.833333, 0.833033));
+ p->push_back (PresetPoint (1.000000, 1.000000));
fade_in_presets->push_back (p);
- p = new Preset (regin_xpm);
+ p = new Preset ("S(1)-curve", "crossfade-in-S1");
p->push_back (PresetPoint (0, 0));
- p->push_back (PresetPoint (0.0737327, 0.308333));
- p->push_back (PresetPoint (0.246544, 0.658333));
- p->push_back (PresetPoint (0.470046, 0.886111));
- p->push_back (PresetPoint (0.652074, 0.972222));
- p->push_back (PresetPoint (0.771889, 0.988889));
+ p->push_back (PresetPoint (0.1, 0.01));
+ p->push_back (PresetPoint (0.2, 0.03));
+ p->push_back (PresetPoint (0.8, 0.97));
+ p->push_back (PresetPoint (0.9, 0.99));
p->push_back (PresetPoint (1, 1));
fade_in_presets->push_back (p);
- p = new Preset (regin2_xpm);
- p->push_back (PresetPoint (0, 0));
- p->push_back (PresetPoint (0.304147, 0.0694444));
- p->push_back (PresetPoint (0.529954, 0.152778));
- p->push_back (PresetPoint (0.725806, 0.333333));
- p->push_back (PresetPoint (0.847926, 0.558333));
- p->push_back (PresetPoint (0.919355, 0.730556));
- p->push_back (PresetPoint (1, 1));
+ p = new Preset ("S(2)-curve", "crossfade-in-S2");
+ p->push_back (PresetPoint (0.0, 0.0));
+ p->push_back (PresetPoint (0.055, 0.222));
+ p->push_back (PresetPoint (0.163, 0.35));
+ p->push_back (PresetPoint (0.837, 0.678));
+ p->push_back (PresetPoint (0.945, 0.783));
+ p->push_back (PresetPoint (1.0, 1.0));
fade_in_presets->push_back (p);
- p = new Preset (linin_xpm);
- p->push_back (PresetPoint (0, 0));
- p->push_back (PresetPoint (1, 1));
+ p = new Preset ("Constant Power (-3dB)", "crossfade-in-constant-power");
+
+ p->push_back (PresetPoint (0.000000, 0.000000));
+ p->push_back (PresetPoint (0.166667, 0.282192));
+ p->push_back (PresetPoint (0.333333, 0.518174));
+ p->push_back (PresetPoint (0.500000, 0.707946));
+ p->push_back (PresetPoint (0.666667, 0.851507));
+ p->push_back (PresetPoint (0.833333, 0.948859));
+ p->push_back (PresetPoint (1.000000, 1.000000));
+
fade_in_presets->push_back (p);
+ if (!Profile->get_sae()) {
+
+ p = new Preset ("Short cut", "crossfade-in-short-cut");
+ p->push_back (PresetPoint (0, 0));
+ p->push_back (PresetPoint (0.389401, 0.0333333));
+ p->push_back (PresetPoint (0.629032, 0.0861111));
+ p->push_back (PresetPoint (0.829493, 0.233333));
+ p->push_back (PresetPoint (0.9447, 0.483333));
+ p->push_back (PresetPoint (0.976959, 0.697222));
+ p->push_back (PresetPoint (1, 1));
+ fade_in_presets->push_back (p);
+
+ p = new Preset ("Slow cut", "crossfade-in-slow-cut");
+ p->push_back (PresetPoint (0, 0));
+ p->push_back (PresetPoint (0.304147, 0.0694444));
+ p->push_back (PresetPoint (0.529954, 0.152778));
+ p->push_back (PresetPoint (0.725806, 0.333333));
+ p->push_back (PresetPoint (0.847926, 0.558333));
+ p->push_back (PresetPoint (0.919355, 0.730556));
+ p->push_back (PresetPoint (1, 1));
+ fade_in_presets->push_back (p);
+
+ p = new Preset ("Fast cut", "crossfade-in-fast-cut");
+ p->push_back (PresetPoint (0, 0));
+ p->push_back (PresetPoint (0.0737327, 0.308333));
+ p->push_back (PresetPoint (0.246544, 0.658333));
+ p->push_back (PresetPoint (0.470046, 0.886111));
+ p->push_back (PresetPoint (0.652074, 0.972222));
+ p->push_back (PresetPoint (0.771889, 0.988889));
+ p->push_back (PresetPoint (1, 1));
+ fade_in_presets->push_back (p);
+
+ p = new Preset ("Long cut", "crossfade-in-long-cut");
+ p->push_back (PresetPoint (0, 0));
+ p->push_back (PresetPoint (0.0207373, 0.197222));
+ p->push_back (PresetPoint (0.0645161, 0.525));
+ p->push_back (PresetPoint (0.152074, 0.802778));
+ p->push_back (PresetPoint (0.276498, 0.919444));
+ p->push_back (PresetPoint (0.481567, 0.980556));
+ p->push_back (PresetPoint (0.767281, 1));
+ p->push_back (PresetPoint (1, 1));
+ fade_in_presets->push_back (p);
+ }
+
/* FADE OUT */
- p = new Preset (hiout_xpm);
+ // p = new Preset ("regout.xpm");
+ p = new Preset ("Linear (-6dB cut)", "crossfade-out-linear");
p->push_back (PresetPoint (0, 1));
- p->push_back (PresetPoint (0.305556, 1));
- p->push_back (PresetPoint (0.548611, 0.991736));
- p->push_back (PresetPoint (0.759259, 0.931129));
- p->push_back (PresetPoint (0.918981, 0.68595));
- p->push_back (PresetPoint (0.976852, 0.22865));
- p->push_back (PresetPoint (1, 0));
- fade_out_presets->push_back (p);
-
- p = new Preset (regout_xpm);
- p->push_back (PresetPoint (0, 1));
- p->push_back (PresetPoint (0.228111, 0.988889));
- p->push_back (PresetPoint (0.347926, 0.972222));
- p->push_back (PresetPoint (0.529954, 0.886111));
- p->push_back (PresetPoint (0.753456, 0.658333));
- p->push_back (PresetPoint (0.9262673, 0.308333));
- p->push_back (PresetPoint (1, 0));
+ p->push_back (PresetPoint (0.000000, 1.000000));
+ p->push_back (PresetPoint (0.166667, 0.833033));
+ p->push_back (PresetPoint (0.333333, 0.666186));
+ p->push_back (PresetPoint (0.500000, 0.499459));
+ p->push_back (PresetPoint (0.666667, 0.332853));
+ p->push_back (PresetPoint (0.833333, 0.166366));
+ p->push_back (PresetPoint (1.000000, 0.000000));
fade_out_presets->push_back (p);
- p = new Preset (loout_xpm);
+ p = new Preset ("S(1)-Curve", "crossfade-out-S1");
p->push_back (PresetPoint (0, 1));
- p->push_back (PresetPoint (0.023041, 0.697222));
- p->push_back (PresetPoint (0.0553, 0.483333));
- p->push_back (PresetPoint (0.170507, 0.233333));
- p->push_back (PresetPoint (0.370968, 0.0861111));
- p->push_back (PresetPoint (0.610599, 0.0333333));
+ p->push_back (PresetPoint (0.1, 0.99));
+ p->push_back (PresetPoint (0.2, 0.97));
+ p->push_back (PresetPoint (0.8, 0.03));
+ p->push_back (PresetPoint (0.9, 0.01));
p->push_back (PresetPoint (1, 0));
fade_out_presets->push_back (p);
- p = new Preset (regout2_xpm);
- p->push_back (PresetPoint (0, 1));
- p->push_back (PresetPoint (0.080645, 0.730556));
- p->push_back (PresetPoint (0.277778, 0.289256));
- p->push_back (PresetPoint (0.470046, 0.152778));
- p->push_back (PresetPoint (0.695853, 0.0694444));
- p->push_back (PresetPoint (1, 0));
+ p = new Preset ("S(2)-Curve", "crossfade-out-S2");
+ p->push_back (PresetPoint (0.0, 1.0));
+ p->push_back (PresetPoint (0.163, 0.678));
+ p->push_back (PresetPoint (0.055, 0.783));
+ p->push_back (PresetPoint (0.837, 0.35));
+ p->push_back (PresetPoint (0.945, 0.222));
+ p->push_back (PresetPoint (1.0, 0.0));
fade_out_presets->push_back (p);
- p = new Preset (linout_xpm);
- p->push_back (PresetPoint (0, 1));
- p->push_back (PresetPoint (1, 0));
+ // p = new Preset ("linout.xpm");
+ p = new Preset ("Constant Power (-3dB cut)", "crossfade-out-constant-power");
+ p->push_back (PresetPoint (0.000000, 1.000000));
+ p->push_back (PresetPoint (0.166667, 0.948859));
+ p->push_back (PresetPoint (0.333333, 0.851507));
+ p->push_back (PresetPoint (0.500000, 0.707946));
+ p->push_back (PresetPoint (0.666667, 0.518174));
+ p->push_back (PresetPoint (0.833333, 0.282192));
+ p->push_back (PresetPoint (1.000000, 0.000000));
fade_out_presets->push_back (p);
+
+ if (!Profile->get_sae()) {
+ // p = new Preset ("hiout.xpm");
+ p = new Preset ("Short cut", "crossfade-out-short-cut");
+ p->push_back (PresetPoint (0, 1));
+ p->push_back (PresetPoint (0.305556, 1));
+ p->push_back (PresetPoint (0.548611, 0.991736));
+ p->push_back (PresetPoint (0.759259, 0.931129));
+ p->push_back (PresetPoint (0.918981, 0.68595));
+ p->push_back (PresetPoint (0.976852, 0.22865));
+ p->push_back (PresetPoint (1, 0));
+ fade_out_presets->push_back (p);
+
+ p = new Preset ("Slow cut", "crossfade-out-slow-cut");
+ p->push_back (PresetPoint (0, 1));
+ p->push_back (PresetPoint (0.228111, 0.988889));
+ p->push_back (PresetPoint (0.347926, 0.972222));
+ p->push_back (PresetPoint (0.529954, 0.886111));
+ p->push_back (PresetPoint (0.753456, 0.658333));
+ p->push_back (PresetPoint (0.9262673, 0.308333));
+ p->push_back (PresetPoint (1, 0));
+ fade_out_presets->push_back (p);
+
+ p = new Preset ("Fast cut", "crossfade-out-fast-cut");
+ p->push_back (PresetPoint (0, 1));
+ p->push_back (PresetPoint (0.080645, 0.730556));
+ p->push_back (PresetPoint (0.277778, 0.289256));
+ p->push_back (PresetPoint (0.470046, 0.152778));
+ p->push_back (PresetPoint (0.695853, 0.0694444));
+ p->push_back (PresetPoint (1, 0));
+ fade_out_presets->push_back (p);
+
+ // p = new Preset ("loout.xpm");
+ p = new Preset ("Long cut", "crossfade-out-long-cut");
+ p->push_back (PresetPoint (0, 1));
+ p->push_back (PresetPoint (0.023041, 0.697222));
+ p->push_back (PresetPoint (0.0553, 0.483333));
+ p->push_back (PresetPoint (0.170507, 0.233333));
+ p->push_back (PresetPoint (0.370968, 0.0861111));
+ p->push_back (PresetPoint (0.610599, 0.0333333));
+ p->push_back (PresetPoint (1, 0));
+ fade_out_presets->push_back (p);
+
+ }
}
void
if (wf == In) {
for (vector<ArdourCanvas::WaveView*>::iterator i = fade[In].waves.begin(); i != fade[In].waves.end(); ++i) {
- (*i)->property_wave_color() = color_map[cSelectedCrossfadeEditorWave];
+ (*i)->property_wave_color() = ARDOUR_UI::config()->canvasvar_SelectedCrossfadeEditorWave.get();
+ (*i)->property_fill_color() = ARDOUR_UI::config()->canvasvar_SelectedCrossfadeEditorWave.get();
}
for (vector<ArdourCanvas::WaveView*>::iterator i = fade[Out].waves.begin(); i != fade[Out].waves.end(); ++i) {
- (*i)->property_wave_color() = color_map[cCrossfadeEditorWave];
+ (*i)->property_wave_color() = ARDOUR_UI::config()->canvasvar_CrossfadeEditorWave.get();
+ (*i)->property_fill_color() = ARDOUR_UI::config()->canvasvar_CrossfadeEditorWave.get();
}
- fade[In].line->property_fill_color_rgba() = color_map[cSelectedCrossfadeEditorLine];
- fade[Out].line->property_fill_color_rgba() = color_map[cCrossfadeEditorLine];
+ fade[In].line->property_fill_color_rgba() = ARDOUR_UI::config()->canvasvar_SelectedCrossfadeEditorLine.get();
+ fade[Out].line->property_fill_color_rgba() = ARDOUR_UI::config()->canvasvar_CrossfadeEditorLine.get();
fade[Out].shading->hide();
fade[In].shading->show();
(*i)->box->show ();
}
- for (vector<Button*>::iterator i = fade_out_buttons.begin(); i != fade_out_buttons.end(); ++i) {
- (*i)->set_sensitive (false);
- }
-
- for (vector<Button*>::iterator i = fade_in_buttons.begin(); i != fade_in_buttons.end(); ++i) {
- (*i)->set_sensitive (true);
- }
-
} else {
for (vector<ArdourCanvas::WaveView*>::iterator i = fade[In].waves.begin(); i != fade[In].waves.end(); ++i) {
- (*i)->property_wave_color() = color_map[cCrossfadeEditorWave];
+ (*i)->property_wave_color() = ARDOUR_UI::config()->canvasvar_CrossfadeEditorWave.get();
+ (*i)->property_fill_color() = ARDOUR_UI::config()->canvasvar_CrossfadeEditorWave.get();
}
for (vector<ArdourCanvas::WaveView*>::iterator i = fade[Out].waves.begin(); i != fade[Out].waves.end(); ++i) {
- (*i)->property_wave_color() = color_map[cSelectedCrossfadeEditorWave];
+ (*i)->property_wave_color() = ARDOUR_UI::config()->canvasvar_SelectedCrossfadeEditorWave.get();
+ (*i)->property_fill_color() = ARDOUR_UI::config()->canvasvar_SelectedCrossfadeEditorWave.get();
}
- fade[Out].line->property_fill_color_rgba() = color_map[cSelectedCrossfadeEditorLine];
- fade[In].line->property_fill_color_rgba() = color_map[cCrossfadeEditorLine];
+ fade[Out].line->property_fill_color_rgba() = ARDOUR_UI::config()->canvasvar_SelectedCrossfadeEditorLine.get();
+ fade[In].line->property_fill_color_rgba() = ARDOUR_UI::config()->canvasvar_CrossfadeEditorLine.get();
fade[In].shading->hide();
fade[Out].shading->show();
}
for (list<Point*>::iterator i = fade[Out].points.begin(); i != fade[Out].points.end(); ++i) {
- (*i)->box->hide();
- }
-
- for (vector<Button*>::iterator i = fade_out_buttons.begin(); i != fade_out_buttons.end(); ++i) {
- (*i)->set_sensitive (true);
- }
-
- for (vector<Button*>::iterator i = fade_in_buttons.begin(); i != fade_in_buttons.end(); ++i) {
- (*i)->set_sensitive (false);
+ (*i)->box->show();
}
}
{
xfract = min (1.0, xfract);
xfract = max (0.0, xfract);
-
+
return canvas_border + (xfract * effective_width());
}
}
void
-CrossfadeEditor::make_waves (AudioRegion& region, WhichFade which)
+CrossfadeEditor::make_waves (boost::shared_ptr<AudioRegion> region, WhichFade which)
{
gdouble ht;
- uint32_t nchans = region.n_channels();
+ uint32_t nchans = region->n_channels();
guint32 color;
double spu;
if (which == In) {
- color = color_map[cSelectedCrossfadeEditorWave];
+ color = ARDOUR_UI::config()->canvasvar_SelectedCrossfadeEditorWave.get();
} else {
- color = color_map[cCrossfadeEditorWave];
+ color = ARDOUR_UI::config()->canvasvar_CrossfadeEditorWave.get();
}
ht = canvas->get_allocation().get_height() / (double) nchans;
- spu = xfade.length() / (double) effective_width();
+ spu = xfade->length() / (double) effective_width();
for (uint32_t n = 0; n < nchans; ++n) {
gdouble yoff = n * ht;
- if (region.source(n).peaks_ready (bind (mem_fun(*this, &CrossfadeEditor::peaks_ready), ®ion, which))) {
+ if (region->source(n)->peaks_ready (bind (mem_fun(*this, &CrossfadeEditor::peaks_ready), region, which), peaks_ready_connection)) {
WaveView* waveview = new WaveView (*(canvas->root()));
- waveview->property_data_src() = ®ion;
+ waveview->property_data_src() = region.get();
waveview->property_cache_updater() = true;
waveview->property_cache() = WaveView::create_cache();
waveview->property_channel() = n;
waveview->property_samples_per_unit() = spu;
waveview->property_amplitude_above_axis() = 2.0;
waveview->property_wave_color() = color;
+ waveview->property_fill_color() = color;
+ if (which==In)
+ waveview->property_region_start() = region->start();
+ else
+ waveview->property_region_start() = region->start()+region->length()-xfade->length();
+
waveview->lower_to_bottom();
fade[which].waves.push_back (waveview);
}
}
void
-CrossfadeEditor::peaks_ready (AudioRegion* r, WhichFade which)
+CrossfadeEditor::peaks_ready (boost::shared_ptr<AudioRegion> r, WhichFade which)
{
/* this should never be called, because the peak files for an xfade
will be ready by the time we want them. but our API forces us
to provide this, so ..
*/
-
- make_waves (*r, which);
+ peaks_ready_connection.disconnect ();
+ make_waves (r, which);
}
void
-CrossfadeEditor::audition_both ()
+CrossfadeEditor::audition (Audition which)
{
- AudioPlaylist& pl (session.the_auditioner().prepare_playlist());
- jack_nframes_t preroll;
- jack_nframes_t postroll;
- jack_nframes_t length;
- jack_nframes_t left_start_offset;
- jack_nframes_t right_length;
- jack_nframes_t left_length;
-
- if (preroll_button.get_active()) {
- preroll = ARDOUR_UI::instance()->preroll_clock.current_duration ();
+ AudioPlaylist& pl (session.the_auditioner()->prepare_playlist());
+ nframes_t preroll;
+ nframes_t postroll;
+ nframes_t left_start_offset;
+ nframes_t right_length;
+ nframes_t left_length;
+
+ if (which != Right && preroll_button.get_active()) {
+ preroll = session.frame_rate() * 2; //2 second hardcoded preroll for now
} else {
preroll = 0;
}
- if (postroll_button.get_active()) {
- postroll = ARDOUR_UI::instance()->postroll_clock.current_duration ();
+ if (which != Left && postroll_button.get_active()) {
+ postroll = session.frame_rate() * 2; //2 second hardcoded postroll for now
} else {
postroll = 0;
}
- if ((left_start_offset = xfade.out().length() - xfade.length()) >= preroll) {
- left_start_offset -= preroll;
- }
-
- length = 0;
-
- if ((left_length = xfade.length()) < xfade.out().length() - left_start_offset) {
- length += postroll;
- }
-
- right_length = xfade.length();
+ // Is there enough data for the whole preroll?
+ left_length = xfade->length();
+ if ((left_start_offset = xfade->out()->length() - xfade->length()) > preroll) {
+ left_start_offset -= preroll;
+ } else {
+ preroll = left_start_offset;
+ left_start_offset = 0;
+ }
+ left_length += preroll;
- if (xfade.in().length() - right_length < postroll) {
+ // Is there enough data for the whole postroll?
+ right_length = xfade->length();
+ if ((xfade->in()->length() - right_length) > postroll) {
right_length += postroll;
+ } else {
+ right_length = xfade->in()->length();
}
- AudioRegion* left = new AudioRegion (xfade.out(), left_start_offset, left_length, "xfade out",
- 0, Region::DefaultFlags, false);
- AudioRegion* right = new AudioRegion (xfade.in(), 0, right_length, "xfade in",
- 0, Region::DefaultFlags, false);
+ boost::shared_ptr<AudioRegion> left (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->out(), left_start_offset, left_length, "xfade out",
+ 0, Region::DefaultFlags, false)));
+ boost::shared_ptr<AudioRegion> right (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->in(), 0, right_length, "xfade in",
+ 0, Region::DefaultFlags, false)));
+
+ //apply a 20ms declicking fade at the start and end of auditioning
+ left->set_fade_in_active(true);
+ left->set_fade_in_length(session.frame_rate() / 50);
+ right->set_fade_out_active(true);
+ right->set_fade_out_length(session.frame_rate() / 50);
+
+ pl.add_region (left, 0);
+ pl.add_region (right, 1 + preroll);
- pl.add_region (*left, 0);
- pl.add_region (*right, 1+preroll);
+ if (which == Left) {
+ right->set_scale_amplitude (0.0);
+ } else if (which == Right) {
+ left->set_scale_amplitude (0.0);
+ }
/* there is only one ... */
-
pl.foreach_crossfade (this, &CrossfadeEditor::setup);
session.audition_playlist ();
}
+void
+CrossfadeEditor::audition_both ()
+{
+ audition (Both);
+}
+
void
CrossfadeEditor::audition_left_dry ()
{
- AudioRegion* left = new AudioRegion (xfade.out(), xfade.out().length() - xfade.length(), xfade.length(), "xfade left",
- 0, Region::DefaultFlags, false);
+ boost::shared_ptr<AudioRegion> left (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->out(), xfade->out()->length() - xfade->length(), xfade->length(), "xfade left",
+ 0, Region::DefaultFlags, false)));
- session.audition_region (*left);
+ session.audition_region (left);
}
void
CrossfadeEditor::audition_left ()
{
- AudioPlaylist& pl (session.the_auditioner().prepare_playlist());
-
- AudioRegion* left = new AudioRegion (xfade.out(), xfade.out().length() - xfade.length(), xfade.length(), "xfade left",
- 0, Region::DefaultFlags, false);
- AudioRegion* right = new AudioRegion (xfade.in(), 0, xfade.length(), "xfade in",
- 0, Region::DefaultFlags, false);
-
- pl.add_region (*left, 0);
- pl.add_region (*right, 1);
-
- right->set_muted (true);
-
- /* there is only one ... */
-
- pl.foreach_crossfade (this, &CrossfadeEditor::setup);
-
- session.audition_playlist ();
-
- /* memory leak for regions */
+ audition (Left);
}
void
CrossfadeEditor::audition_right_dry ()
{
- AudioRegion* right = new AudioRegion (xfade.in(), 0, xfade.length(), "xfade in",
- 0, Region::DefaultFlags, false);
- session.audition_region (*right);
+ boost::shared_ptr<AudioRegion> right (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->in(), 0, xfade->length(), "xfade in",
+ 0, Region::DefaultFlags, false)));
+ session.audition_region (right);
}
void
CrossfadeEditor::audition_right ()
{
- AudioPlaylist& pl (session.the_auditioner().prepare_playlist());
-
- AudioRegion* left = new AudioRegion (xfade.out(), xfade.out().length() - xfade.length(), xfade.length(), "xfade out",
- 0, Region::DefaultFlags, false);
- AudioRegion* right = new AudioRegion (xfade.out(), 0, xfade.length(), "xfade out",
- 0, Region::DefaultFlags, false);
-
- pl.add_region (*left, 0);
- pl.add_region (*right, 1);
-
- left->set_muted (true);
-
- /* there is only one ... */
-
- pl.foreach_crossfade (this, &CrossfadeEditor::setup);
-
- session.audition_playlist ();
+ audition (Right);
}
void
}
}
}
+
+bool
+CrossfadeEditor::on_key_press_event (GdkEventKey *ev)
+{
+ return true;
+}
+
+bool
+CrossfadeEditor::on_key_release_event (GdkEventKey* ev)
+{
+ switch (ev->keyval) {
+ case GDK_Right:
+ if (Keyboard::modifier_state_equals (ev->state, Keyboard::PrimaryModifier)) {
+ audition_right_dry_button.set_active (!audition_right_dry_button.get_active());
+ } else {
+ audition_right_button.set_active (!audition_right_button.get_active());
+ }
+ break;
+
+ case GDK_Left:
+ if (Keyboard::modifier_state_equals (ev->state, Keyboard::PrimaryModifier)) {
+ audition_left_dry_button.set_active (!audition_left_dry_button.get_active());
+ } else {
+ audition_left_button.set_active (!audition_left_button.get_active());
+ }
+ break;
+
+ case GDK_space:
+ if (session.is_auditioning()) {
+ cancel_audition ();
+ } else {
+ audition_both_button.set_active (!audition_both_button.get_active());
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ return true;
+}