along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- $Id$
*/
#include <cmath>
{
}
-CrossfadeEditor::CrossfadeEditor (Session& s, Crossfade& xf, double my, double mxy)
+CrossfadeEditor::CrossfadeEditor (Session& s, boost::shared_ptr<Crossfade> xf, double my, double mxy)
: ArdourDialog (_("ardour: x-fade edit")),
xfade (xf),
session (s),
select_in_button (_("Fade In")),
select_out_button (_("Fade Out"))
{
- set_wmclass ("ardour_automationedit", "Ardour");
+ set_wmclass (X_("ardour_automationedit"), "Ardour");
set_name ("CrossfadeEditWindow");
set_position (Gtk::WIN_POS_MOUSE);
for (list<Preset*>::iterator i = fade_in_presets->begin(); i != fade_in_presets->end(); ++i) {
- pxmap = manage (new Image (get_xpm((*i)->xpm)));
+ pxmap = manage (new Image (::get_icon ((*i)->image_name)));
pbutton = manage (new Button);
pbutton->add (*pxmap);
pbutton->set_name ("CrossfadeEditButton");
for (list<Preset*>::iterator i = fade_out_presets->begin(); i != fade_out_presets->end(); ++i) {
- pxmap = manage (new Image (get_xpm((*i)->xpm)));
+ pxmap = manage (new Image (::get_icon ((*i)->image_name)));
pbutton = manage (new Button);
pbutton->add (*pxmap);
pbutton->set_name ("CrossfadeEditButton");
// vpacker.pack_start (*foobut, false, false);
current = In;
- set (xfade.fade_in(), In);
+ set (xfade->fade_in(), In);
current = Out;
- set (xfade.fade_out(), Out);
+ set (xfade->fade_out(), Out);
curve_select_clicked (In);
- xfade.StateChanged.connect (mem_fun(*this, &CrossfadeEditor::xfade_changed));
+ xfade->StateChanged.connect (mem_fun(*this, &CrossfadeEditor::xfade_changed));
session.AuditionActive.connect (mem_fun(*this, &CrossfadeEditor::audition_state_changed));
show_all_children();
redraw ();
current = old_current;
- double spu = xfade.length() / (double) effective_width();
+ double spu = xfade->length() / (double) effective_width();
if (fade[In].waves.empty()) {
- make_waves (xfade.in(), In);
+ make_waves (xfade->in(), In);
}
if (fade[Out].waves.empty()) {
- make_waves (xfade.out(), Out);
+ make_waves (xfade->out(), Out);
}
double ht;
vector<ArdourCanvas::WaveView*>::iterator i;
uint32_t n;
- ht = canvas->get_allocation().get_height() / xfade.in()->n_channels();
+ ht = canvas->get_allocation().get_height() / xfade->in()->n_channels();
for (n = 0, i = fade[In].waves.begin(); i != fade[In].waves.end(); ++i, ++n) {
double yoff;
(*i)->property_samples_per_unit() = spu;
}
- ht = canvas->get_allocation().get_height() / xfade.out()->n_channels();
+ ht = canvas->get_allocation().get_height() / xfade->out()->n_channels();
for (n = 0, i = fade[Out].waves.begin(); i != fade[Out].waves.end(); ++i, ++n) {
double yoff;
void
CrossfadeEditor::xfade_changed (Change ignored)
{
- set (xfade.fade_in(), In);
- set (xfade.fade_out(), Out);
+ set (xfade->fade_in(), In);
+ set (xfade->fade_out(), Out);
}
void
return;
}
- nframes_t len = xfade.length ();
+ nframes_t len = xfade->length ();
fade[current].normative_curve.clear ();
fade[current].gain_curve.clear ();
}
- // GTK2FIX some odd math to fix up here
-
size_t last_spt = (npoints + 3) - 1;
for (size_t i = 0; i < npoints; ++i) {
void
CrossfadeEditor::apply ()
{
- _apply_to (&xfade);
+ _apply_to (xfade);
}
void
-CrossfadeEditor::_apply_to (Crossfade* xf)
+CrossfadeEditor::_apply_to (boost::shared_ptr<Crossfade> xf)
{
ARDOUR::Curve& in (xf->fade_in());
ARDOUR::Curve& out (xf->fade_out());
}
void
-CrossfadeEditor::setup (Crossfade* xfade)
+CrossfadeEditor::setup (boost::shared_ptr<Crossfade> xfade)
{
_apply_to (xfade);
xfade->set_active (true);
void
CrossfadeEditor::reset ()
{
- set (xfade.fade_in(), In);
- set (xfade.fade_out(), Out);
+ set (xfade->fade_in(), In);
+ set (xfade->fade_out(), Out);
}
void
fade_out_presets = new Presets;
/* FADE OUT */
- p = new Preset ("hiin.xpm");
+ // p = new Preset ("hiin.xpm");
+ p = new Preset ("crossfade_in_fast-cut");
p->push_back (PresetPoint (0, 0));
p->push_back (PresetPoint (0.0207373, 0.197222));
p->push_back (PresetPoint (0.0645161, 0.525));
p->push_back (PresetPoint (1, 1));
fade_in_presets->push_back (p);
- p = new Preset ("loin.xpm");
+ // p = new Preset ("loin.xpm");
+ p = new Preset ("crossfade_in_transition");
p->push_back (PresetPoint (0, 0));
p->push_back (PresetPoint (0.389401, 0.0333333));
p->push_back (PresetPoint (0.629032, 0.0861111));
p->push_back (PresetPoint (1, 1));
fade_in_presets->push_back (p);
- p = new Preset ("regin.xpm");
+ // p = new Preset ("regin.xpm");
+ p = new Preset ("crossfade_in_constant");
p->push_back (PresetPoint (0, 0));
p->push_back (PresetPoint (0.0737327, 0.308333));
p->push_back (PresetPoint (0.246544, 0.658333));
p->push_back (PresetPoint (1, 1));
fade_in_presets->push_back (p);
- p = new Preset ("regin2.xpm");
+ // p = new Preset ("regin2.xpm");
+ p = new Preset ("crossfade_in_slow-cut");
p->push_back (PresetPoint (0, 0));
p->push_back (PresetPoint (0.304147, 0.0694444));
p->push_back (PresetPoint (0.529954, 0.152778));
p->push_back (PresetPoint (1, 1));
fade_in_presets->push_back (p);
- p = new Preset ("linin.xpm");
+ // p = new Preset ("linin.xpm");
+ p = new Preset ("crossfade_in_dipped");
p->push_back (PresetPoint (0, 0));
p->push_back (PresetPoint (1, 1));
fade_in_presets->push_back (p);
/* FADE OUT */
- p = new Preset ("hiout.xpm");
+ // p = new Preset ("hiout.xpm");
+ p = new Preset ("crossfade_out_fast-cut");
p->push_back (PresetPoint (0, 1));
p->push_back (PresetPoint (0.305556, 1));
p->push_back (PresetPoint (0.548611, 0.991736));
p->push_back (PresetPoint (1, 0));
fade_out_presets->push_back (p);
- p = new Preset ("regout.xpm");
+ // p = new Preset ("regout.xpm");
+ p = new Preset ("crossfade_out_constant");
p->push_back (PresetPoint (0, 1));
p->push_back (PresetPoint (0.228111, 0.988889));
p->push_back (PresetPoint (0.347926, 0.972222));
p->push_back (PresetPoint (1, 0));
fade_out_presets->push_back (p);
- p = new Preset ("loout.xpm");
+ // p = new Preset ("loout.xpm");
+ p = new Preset ("crossfade_out_transition");
p->push_back (PresetPoint (0, 1));
p->push_back (PresetPoint (0.023041, 0.697222));
p->push_back (PresetPoint (0.0553, 0.483333));
p->push_back (PresetPoint (1, 0));
fade_out_presets->push_back (p);
- p = new Preset ("regout2.xpm");
+ // p = new Preset ("regout2.xpm");
+ p = new Preset ("crossfade_out_slow-fade");
p->push_back (PresetPoint (0, 1));
p->push_back (PresetPoint (0.080645, 0.730556));
p->push_back (PresetPoint (0.277778, 0.289256));
p->push_back (PresetPoint (1, 0));
fade_out_presets->push_back (p);
- p = new Preset ("linout.xpm");
+ // p = new Preset ("linout.xpm");
+ p = new Preset ("crossfade_out_dipped");
p->push_back (PresetPoint (0, 1));
p->push_back (PresetPoint (1, 0));
fade_out_presets->push_back (p);
}
ht = canvas->get_allocation().get_height() / (double) nchans;
- spu = xfade.length() / (double) effective_width();
+ spu = xfade->length() / (double) effective_width();
for (uint32_t n = 0; n < nchans; ++n) {
postroll = 0;
}
- if ((left_start_offset = xfade.out()->length() - xfade.length()) >= preroll) {
+ if ((left_start_offset = xfade->out()->length() - xfade->length()) >= preroll) {
left_start_offset -= preroll;
}
length = 0;
- if ((left_length = xfade.length()) < xfade.out()->length() - left_start_offset) {
+ if ((left_length = xfade->length()) < xfade->out()->length() - left_start_offset) {
length += postroll;
}
- right_length = xfade.length();
+ right_length = xfade->length();
- if (xfade.in()->length() - right_length < postroll) {
+ if (xfade->in()->length() - right_length < postroll) {
right_length += postroll;
}
- boost::shared_ptr<AudioRegion> left (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade.out(), left_start_offset, left_length, "xfade out",
+ boost::shared_ptr<AudioRegion> left (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->out(), left_start_offset, left_length, "xfade out",
0, Region::DefaultFlags, false)));
- boost::shared_ptr<AudioRegion> right (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade.in(), 0, right_length, "xfade in",
+ boost::shared_ptr<AudioRegion> right (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->in(), 0, right_length, "xfade in",
0, Region::DefaultFlags, false)));
pl.add_region (left, 0);
void
CrossfadeEditor::audition_left_dry ()
{
- boost::shared_ptr<AudioRegion> left (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade.out(), xfade.out()->length() - xfade.length(), xfade.length(), "xfade left",
+ boost::shared_ptr<AudioRegion> left (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->out(), xfade->out()->length() - xfade->length(), xfade->length(), "xfade left",
0, Region::DefaultFlags, false)));
session.audition_region (left);
{
AudioPlaylist& pl (session.the_auditioner()->prepare_playlist());
- boost::shared_ptr<AudioRegion> left (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade.out(), xfade.out()->length() - xfade.length(), xfade.length(), "xfade left",
+ boost::shared_ptr<AudioRegion> left (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->out(), xfade->out()->length() - xfade->length(), xfade->length(), "xfade left",
0, Region::DefaultFlags, false)));
- boost::shared_ptr<AudioRegion> right (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade.in(), 0, xfade.length(), "xfade in",
+ boost::shared_ptr<AudioRegion> right (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->in(), 0, xfade->length(), "xfade in",
0, Region::DefaultFlags, false)));
pl.add_region (left, 0);
void
CrossfadeEditor::audition_right_dry ()
{
- boost::shared_ptr<AudioRegion> right (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade.in(), 0, xfade.length(), "xfade in",
+ boost::shared_ptr<AudioRegion> right (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->in(), 0, xfade->length(), "xfade in",
0, Region::DefaultFlags, false)));
session.audition_region (right);
}
{
AudioPlaylist& pl (session.the_auditioner()->prepare_playlist());
- boost::shared_ptr<AudioRegion> left (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade.out(), xfade.out()->length() - xfade.length(), xfade.length(), "xfade out",
+ boost::shared_ptr<AudioRegion> left (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->out(), xfade->out()->length() - xfade->length(), xfade->length(), "xfade out",
0, Region::DefaultFlags, false)));
- boost::shared_ptr<AudioRegion> right (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade.out(), 0, xfade.length(), "xfade out",
+ boost::shared_ptr<AudioRegion> right (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->out(), 0, xfade->length(), "xfade out",
0, Region::DefaultFlags, false)));
pl.add_region (left, 0);