#include <libgnomecanvasmm/line.h>
-#include <ardour/automation_event.h>
-#include <ardour/curve.h>
+#include <ardour/automation_list.h>
+#include <evoral/Curve.hpp>
#include <ardour/crossfade.h>
#include <ardour/session.h>
#include <ardour/auditioner.h>
CrossfadeEditor::Half::Half ()
: line (0),
- normative_curve (Parameter(GainAutomation), 0.0, 1.0, 1.0), // FIXME: GainAutomation?
- gain_curve (Parameter(GainAutomation), 0.0, 2.0, 1.0)
+ //normative_curve (Parameter(GainAutomation, 0.0, 1.0, 1.0)), // FIXME: GainAutomation?
+ normative_curve (Parameter(GainAutomation)),
+ gain_curve (Parameter(GainAutomation))
{
}
goto out;
}
- the_end = curve.const_end();
+ the_end = curve.end();
--the_end;
- firstx = (*curve.const_begin())->when;
+ firstx = (*curve.begin())->when;
endx = (*the_end)->when;
- for (ARDOUR::AutomationList::const_iterator i = curve.const_begin(); i != curve.const_end(); ++i) {
+ for (ARDOUR::AutomationList::const_iterator i = curve.begin(); i != curve.end(); ++i) {
double xfract = ((*i)->when - firstx) / (endx - firstx);
double yfract = ((*i)->value - miny) / (maxy - miny);
case GDK_BUTTON_PRESS:
add_control_point ((event->button.x - canvas_border)/effective_width(),
1.0 - ((event->button.y - canvas_border)/effective_height()));
- return TRUE;
+ return true;
break;
default:
break;
}
- return FALSE;
+ return false;
}
CrossfadeEditor::Point::~Point()
/* IN */
- ARDOUR::AutomationList::const_iterator the_end = in.const_end();
+ ARDOUR::AutomationList::const_iterator the_end = in.end();
--the_end;
double firstx = (*in.begin())->when;
/* OUT */
- the_end = out.const_end();
+ the_end = out.end();
--the_end;
firstx = (*out.begin())->when;
}
void
-CrossfadeEditor::audition_both ()
+CrossfadeEditor::audition (Audition which)
{
AudioPlaylist& pl (session.the_auditioner()->prepare_playlist());
nframes_t preroll;
nframes_t postroll;
- nframes_t length;
nframes_t left_start_offset;
nframes_t right_length;
nframes_t left_length;
- if (preroll_button.get_active()) {
+ if (which != Right && preroll_button.get_active()) {
preroll = session.frame_rate() * 2; //2 second hardcoded preroll for now
} else {
preroll = 0;
}
- if (postroll_button.get_active()) {
+ if (which != Left && postroll_button.get_active()) {
postroll = session.frame_rate() * 2; //2 second hardcoded postroll for now
} else {
postroll = 0;
}
- if ((left_start_offset = xfade->out()->length() - xfade->length()) >= preroll) {
- left_start_offset -= preroll;
- }
-
- length = 0;
-
- if ((left_length = xfade->length()) < xfade->out()->length() - left_start_offset) {
- length += postroll;
- }
+ // Is there enough data for the whole preroll?
+ left_length = xfade->length();
+ if ((left_start_offset = xfade->out()->length() - xfade->length()) > preroll) {
+ left_start_offset -= preroll;
+ } else {
+ preroll = left_start_offset;
+ left_start_offset = 0;
+ }
+ left_length += preroll;
+ // Is there enough data for the whole postroll?
right_length = xfade->length();
-
- if (xfade->in()->length() - right_length < postroll) {
+ if ((xfade->in()->length() - right_length) > postroll) {
right_length += postroll;
+ } else {
+ right_length = xfade->in()->length();
}
boost::shared_ptr<AudioRegion> left (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->out(), left_start_offset, left_length, "xfade out",
boost::shared_ptr<AudioRegion> right (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->in(), 0, right_length, "xfade in",
0, Region::DefaultFlags, false)));
+ //apply a 20ms declicking fade at the start and end of auditioning
+ left->set_fade_in_active(true);
+ left->set_fade_in_length(session.frame_rate() / 50);
+ right->set_fade_out_active(true);
+ right->set_fade_out_length(session.frame_rate() / 50);
+
pl.add_region (left, 0);
- pl.add_region (right, 1+preroll);
+ pl.add_region (right, 1 + preroll);
+
+ if (which == Left) {
+ right->set_scale_amplitude (0.0);
+ } else if (which == Right) {
+ left->set_scale_amplitude (0.0);
+ }
/* there is only one ... */
-
pl.foreach_crossfade (this, &CrossfadeEditor::setup);
session.audition_playlist ();
}
+void
+CrossfadeEditor::audition_both ()
+{
+ audition (Both);
+}
+
void
CrossfadeEditor::audition_left_dry ()
{
void
CrossfadeEditor::audition_left ()
{
- AudioPlaylist& pl (session.the_auditioner()->prepare_playlist());
-
- boost::shared_ptr<AudioRegion> left (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->out(), xfade->out()->length() - xfade->length(), xfade->length(), "xfade left",
- 0, Region::DefaultFlags, false)));
- boost::shared_ptr<AudioRegion> right (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->in(), 0, xfade->length(), "xfade in",
- 0, Region::DefaultFlags, false)));
-
- pl.add_region (left, 0);
- pl.add_region (right, 1);
-
- right->set_muted (true);
-
- /* there is only one ... */
-
- pl.foreach_crossfade (this, &CrossfadeEditor::setup);
-
- session.audition_playlist ();
-
- /* memory leak for regions */
+ audition (Left);
}
void
void
CrossfadeEditor::audition_right ()
{
- AudioPlaylist& pl (session.the_auditioner()->prepare_playlist());
-
- boost::shared_ptr<AudioRegion> left (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->out(), xfade->out()->length() - xfade->length(), xfade->length(), "xfade out",
- 0, Region::DefaultFlags, false)));
- boost::shared_ptr<AudioRegion> right (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->out(), 0, xfade->length(), "xfade out",
- 0, Region::DefaultFlags, false)));
-
- pl.add_region (left, 0);
- pl.add_region (right, 1);
-
- left->set_muted (true);
-
- /* there is only one ... */
-
- pl.foreach_crossfade (this, &CrossfadeEditor::setup);
-
- session.audition_playlist ();
+ audition (Right);
}
void