#include "canvas_impl.h"
#include "simplerect.h"
#include "waveview.h"
-#include "color.h"
using namespace std;
using namespace ARDOUR;
CrossfadeEditor::Half::Half ()
: line (0),
- normative_curve (0.0, 1.0, 1.0, true),
- gain_curve (0.0, 2.0, 1.0, true)
+ normative_curve (Parameter(GainAutomation), 0.0, 1.0, 1.0), // FIXME: GainAutomation?
+ gain_curve (Parameter(GainAutomation), 0.0, 2.0, 1.0)
{
}
toplevel->property_x2() = 10.0;
toplevel->property_y2() = 10.0;
toplevel->property_fill() = true;
- toplevel->property_fill_color_rgba() = color_map[cCrossfadeEditorBase];
+ toplevel->property_fill_color_rgba() = ARDOUR_UI::config()->canvasvar_CrossfadeEditorBase.get();
toplevel->property_outline_pixels() = 0;
toplevel->signal_event().connect (mem_fun (*this, &CrossfadeEditor::canvas_event));
fade[Out].line = new ArdourCanvas::Line (*(canvas->root()));
fade[Out].line->property_width_pixels() = 1;
- fade[Out].line->property_fill_color_rgba() = color_map[cCrossfadeEditorLine];
+ fade[Out].line->property_fill_color_rgba() = ARDOUR_UI::config()->canvasvar_CrossfadeEditorLine.get();
fade[Out].shading = new ArdourCanvas::Polygon (*(canvas->root()));
- fade[Out].shading->property_fill_color_rgba() = color_map[cCrossfadeEditorLineShading];
+ fade[Out].shading->property_fill_color_rgba() = ARDOUR_UI::config()->canvasvar_CrossfadeEditorLineShading.get();
fade[In].line = new ArdourCanvas::Line (*(canvas->root()));
fade[In].line->property_width_pixels() = 1;
- fade[In].line->property_fill_color_rgba() = color_map[cCrossfadeEditorLine];
+ fade[In].line->property_fill_color_rgba() = ARDOUR_UI::config()->canvasvar_CrossfadeEditorLine.get();
fade[In].shading = new ArdourCanvas::Polygon (*(canvas->root()));
- fade[In].shading->property_fill_color_rgba() = color_map[cCrossfadeEditorLineShading];
+ fade[In].shading->property_fill_color_rgba() = ARDOUR_UI::config()->canvasvar_CrossfadeEditorLineShading.get();
fade[In].shading->signal_event().connect (mem_fun (*this, &CrossfadeEditor::canvas_event));
fade[In].line->signal_event().connect (mem_fun (*this, &CrossfadeEditor::curve_event));
}
void
-CrossfadeEditor::set (const ARDOUR::Curve& curve, WhichFade which)
+CrossfadeEditor::set (const ARDOUR::AutomationList& curve, WhichFade which)
{
double firstx, endx;
- ARDOUR::Curve::const_iterator the_end;
+ ARDOUR::AutomationList::const_iterator the_end;
for (list<Point*>::iterator i = fade[which].points.begin(); i != fade[which].points.end(); ++i) {
delete *i;
firstx = (*curve.const_begin())->when;
endx = (*the_end)->when;
- for (ARDOUR::Curve::const_iterator i = curve.const_begin(); i != curve.const_end(); ++i) {
+ for (ARDOUR::AutomationList::const_iterator i = curve.const_begin(); i != curve.const_end(); ++i) {
double xfract = ((*i)->when - firstx) / (endx - firstx);
double yfract = ((*i)->value - miny) / (maxy - miny);
case GDK_BUTTON_PRESS:
add_control_point ((event->button.x - canvas_border)/effective_width(),
1.0 - ((event->button.y - canvas_border)/effective_height()));
- return TRUE;
+ return true;
break;
default:
break;
}
- return FALSE;
+ return false;
}
CrossfadeEditor::Point::~Point()
p->box = new ArdourCanvas::SimpleRect (*(canvas->root()));
p->box->property_fill() = true;
- p->box->property_fill_color_rgba() = color_map[cCrossfadeEditorPointFill];
- p->box->property_outline_color_rgba() = color_map[cCrossfadeEditorPointOutline];
+ p->box->property_fill_color_rgba() = ARDOUR_UI::config()->canvasvar_CrossfadeEditorPointFill.get();
+ p->box->property_outline_color_rgba() = ARDOUR_UI::config()->canvasvar_CrossfadeEditorPointOutline.get();
p->box->property_outline_pixels() = 1;
p->curve = fade[current].line;
for (list<Point*>::iterator i = fade[current].points.begin(); i != fade[current].points.end(); ++i) {
fade[current].normative_curve.add ((*i)->x, (*i)->y);
- fade[current].gain_curve.add (((*i)->x * len), (*i)->y);
+ double offset;
+ if (current==In)
+ offset = xfade->in()->start();
+ else
+ offset = xfade->out()->start()+xfade->out()->length()-xfade->length();
+ fade[current].gain_curve.add (((*i)->x * len) + offset, (*i)->y);
}
+
size_t npoints = (size_t) effective_width();
float vec[npoints];
- fade[current].normative_curve.get_vector (0, 1.0, vec, npoints);
+ fade[current].normative_curve.curve().get_vector (0, 1.0, vec, npoints);
ArdourCanvas::Points pts;
ArdourCanvas::Points spts;
void
CrossfadeEditor::apply_preset (Preset *preset)
{
+
+ WhichFade wf = find(fade_in_presets->begin(), fade_in_presets->end(), preset) != fade_in_presets->end() ? In : Out;
+
+ if (current != wf) {
+
+ if (wf == In) {
+ select_in_button.clicked();
+ } else {
+ select_out_button.clicked();
+ }
+
+ curve_select_clicked (wf);
+ }
+
for (list<Point*>::iterator i = fade[current].points.begin(); i != fade[current].points.end(); ++i) {
delete *i;
}
void
CrossfadeEditor::_apply_to (boost::shared_ptr<Crossfade> xf)
{
- ARDOUR::Curve& in (xf->fade_in());
- ARDOUR::Curve& out (xf->fade_out());
+ ARDOUR::AutomationList& in (xf->fade_in());
+ ARDOUR::AutomationList& out (xf->fade_out());
/* IN */
- ARDOUR::Curve::const_iterator the_end = in.const_end();
+ ARDOUR::AutomationList::const_iterator the_end = in.const_end();
--the_end;
double firstx = (*in.begin())->when;
{
_apply_to (xfade);
xfade->set_active (true);
- xfade->fade_in().solve ();
- xfade->fade_out().solve ();
+ xfade->fade_in().curve().solve ();
+ xfade->fade_out().curve().solve ();
}
void
{
set (xfade->fade_in(), In);
set (xfade->fade_out(), Out);
+
+ curve_select_clicked (current);
}
void
p->push_back (PresetPoint (1, 1));
fade_in_presets->push_back (p);
+ p = new Preset ("crossfade_in_default");
+ p->push_back (PresetPoint (0, 0));
+ p->push_back (PresetPoint (0.1, 0.01));
+ p->push_back (PresetPoint (0.2, 0.03));
+ p->push_back (PresetPoint (0.8, 0.97));
+ p->push_back (PresetPoint (0.9, 0.99));
+ p->push_back (PresetPoint (1, 1));
+ fade_in_presets->push_back (p);
+
/* FADE OUT */
// p = new Preset ("hiout.xpm");
p->push_back (PresetPoint (1, 0));
fade_out_presets->push_back (p);
- // p = new Preset ("regout.xpm");
- p = new Preset ("crossfade_out_constant");
- p->push_back (PresetPoint (0, 1));
- p->push_back (PresetPoint (0.228111, 0.988889));
- p->push_back (PresetPoint (0.347926, 0.972222));
- p->push_back (PresetPoint (0.529954, 0.886111));
- p->push_back (PresetPoint (0.753456, 0.658333));
- p->push_back (PresetPoint (0.9262673, 0.308333));
- p->push_back (PresetPoint (1, 0));
- fade_out_presets->push_back (p);
-
// p = new Preset ("loout.xpm");
p = new Preset ("crossfade_out_transition");
p->push_back (PresetPoint (0, 1));
p->push_back (PresetPoint (1, 0));
fade_out_presets->push_back (p);
+ // p = new Preset ("regout.xpm");
+ p = new Preset ("crossfade_out_constant");
+ p->push_back (PresetPoint (0, 1));
+ p->push_back (PresetPoint (0.228111, 0.988889));
+ p->push_back (PresetPoint (0.347926, 0.972222));
+ p->push_back (PresetPoint (0.529954, 0.886111));
+ p->push_back (PresetPoint (0.753456, 0.658333));
+ p->push_back (PresetPoint (0.9262673, 0.308333));
+ p->push_back (PresetPoint (1, 0));
+ fade_out_presets->push_back (p);
+
// p = new Preset ("regout2.xpm");
p = new Preset ("crossfade_out_slow-fade");
p->push_back (PresetPoint (0, 1));
p->push_back (PresetPoint (0, 1));
p->push_back (PresetPoint (1, 0));
fade_out_presets->push_back (p);
+
+ p = new Preset ("crossfade_out_default");
+ p->push_back (PresetPoint (0, 1));
+ p->push_back (PresetPoint (0.1, 0.99));
+ p->push_back (PresetPoint (0.2, 0.97));
+ p->push_back (PresetPoint (0.8, 0.03));
+ p->push_back (PresetPoint (0.9, 0.01));
+ p->push_back (PresetPoint (1, 0));
+ fade_out_presets->push_back (p);
}
void
if (wf == In) {
for (vector<ArdourCanvas::WaveView*>::iterator i = fade[In].waves.begin(); i != fade[In].waves.end(); ++i) {
- (*i)->property_wave_color() = color_map[cSelectedCrossfadeEditorWave];
+ (*i)->property_wave_color() = ARDOUR_UI::config()->canvasvar_SelectedCrossfadeEditorWave.get();
+ (*i)->property_fill_color() = ARDOUR_UI::config()->canvasvar_SelectedCrossfadeEditorWave.get();
}
for (vector<ArdourCanvas::WaveView*>::iterator i = fade[Out].waves.begin(); i != fade[Out].waves.end(); ++i) {
- (*i)->property_wave_color() = color_map[cCrossfadeEditorWave];
+ (*i)->property_wave_color() = ARDOUR_UI::config()->canvasvar_CrossfadeEditorWave.get();
+ (*i)->property_fill_color() = ARDOUR_UI::config()->canvasvar_CrossfadeEditorWave.get();
}
- fade[In].line->property_fill_color_rgba() = color_map[cSelectedCrossfadeEditorLine];
- fade[Out].line->property_fill_color_rgba() = color_map[cCrossfadeEditorLine];
+ fade[In].line->property_fill_color_rgba() = ARDOUR_UI::config()->canvasvar_SelectedCrossfadeEditorLine.get();
+ fade[Out].line->property_fill_color_rgba() = ARDOUR_UI::config()->canvasvar_CrossfadeEditorLine.get();
fade[Out].shading->hide();
fade[In].shading->show();
(*i)->box->show ();
}
- for (vector<Button*>::iterator i = fade_out_buttons.begin(); i != fade_out_buttons.end(); ++i) {
- (*i)->set_sensitive (false);
- }
-
- for (vector<Button*>::iterator i = fade_in_buttons.begin(); i != fade_in_buttons.end(); ++i) {
- (*i)->set_sensitive (true);
- }
-
} else {
for (vector<ArdourCanvas::WaveView*>::iterator i = fade[In].waves.begin(); i != fade[In].waves.end(); ++i) {
- (*i)->property_wave_color() = color_map[cCrossfadeEditorWave];
+ (*i)->property_wave_color() = ARDOUR_UI::config()->canvasvar_CrossfadeEditorWave.get();
+ (*i)->property_fill_color() = ARDOUR_UI::config()->canvasvar_CrossfadeEditorWave.get();
}
for (vector<ArdourCanvas::WaveView*>::iterator i = fade[Out].waves.begin(); i != fade[Out].waves.end(); ++i) {
- (*i)->property_wave_color() = color_map[cSelectedCrossfadeEditorWave];
+ (*i)->property_wave_color() = ARDOUR_UI::config()->canvasvar_SelectedCrossfadeEditorWave.get();
+ (*i)->property_fill_color() = ARDOUR_UI::config()->canvasvar_SelectedCrossfadeEditorWave.get();
}
- fade[Out].line->property_fill_color_rgba() = color_map[cSelectedCrossfadeEditorLine];
- fade[In].line->property_fill_color_rgba() = color_map[cCrossfadeEditorLine];
+ fade[Out].line->property_fill_color_rgba() = ARDOUR_UI::config()->canvasvar_SelectedCrossfadeEditorLine.get();
+ fade[In].line->property_fill_color_rgba() = ARDOUR_UI::config()->canvasvar_CrossfadeEditorLine.get();
fade[In].shading->hide();
fade[Out].shading->show();
(*i)->box->show();
}
- for (vector<Button*>::iterator i = fade_out_buttons.begin(); i != fade_out_buttons.end(); ++i) {
- (*i)->set_sensitive (true);
- }
-
- for (vector<Button*>::iterator i = fade_in_buttons.begin(); i != fade_in_buttons.end(); ++i) {
- (*i)->set_sensitive (false);
- }
-
}
}
double spu;
if (which == In) {
- color = color_map[cSelectedCrossfadeEditorWave];
+ color = ARDOUR_UI::config()->canvasvar_SelectedCrossfadeEditorWave.get();
} else {
- color = color_map[cCrossfadeEditorWave];
+ color = ARDOUR_UI::config()->canvasvar_CrossfadeEditorWave.get();
}
ht = canvas->get_allocation().get_height() / (double) nchans;
gdouble yoff = n * ht;
- if (region->source(n)->peaks_ready (bind (mem_fun(*this, &CrossfadeEditor::peaks_ready), region, which), peaks_ready_connection)) {
-
+ if (region->audio_source(n)->peaks_ready (bind (mem_fun(*this, &CrossfadeEditor::peaks_ready), region, which), peaks_ready_connection)) {
WaveView* waveview = new WaveView (*(canvas->root()));
waveview->property_data_src() = region.get();
waveview->property_samples_per_unit() = spu;
waveview->property_amplitude_above_axis() = 2.0;
waveview->property_wave_color() = color;
+ waveview->property_fill_color() = color;
+ if (which==In)
+ waveview->property_region_start() = region->start();
+ else
+ waveview->property_region_start() = region->start()+region->length()-xfade->length();
+
waveview->lower_to_bottom();
fade[which].waves.push_back (waveview);
}
}
void
-CrossfadeEditor::audition_both ()
+CrossfadeEditor::audition (Audition which)
{
AudioPlaylist& pl (session.the_auditioner()->prepare_playlist());
nframes_t preroll;
nframes_t postroll;
- nframes_t length;
nframes_t left_start_offset;
nframes_t right_length;
nframes_t left_length;
- if (preroll_button.get_active()) {
- preroll = ARDOUR_UI::instance()->preroll_clock.current_duration ();
+ if (which != Right && preroll_button.get_active()) {
+ preroll = session.frame_rate() * 2; //2 second hardcoded preroll for now
} else {
preroll = 0;
}
- if (postroll_button.get_active()) {
- postroll = ARDOUR_UI::instance()->postroll_clock.current_duration ();
+ if (which != Left && postroll_button.get_active()) {
+ postroll = session.frame_rate() * 2; //2 second hardcoded postroll for now
} else {
postroll = 0;
}
- if ((left_start_offset = xfade->out()->length() - xfade->length()) >= preroll) {
- left_start_offset -= preroll;
- }
-
- length = 0;
-
- if ((left_length = xfade->length()) < xfade->out()->length() - left_start_offset) {
- length += postroll;
- }
+ // Is there enough data for the whole preroll?
+ left_length = xfade->length();
+ if ((left_start_offset = xfade->out()->length() - xfade->length()) > preroll) {
+ left_start_offset -= preroll;
+ } else {
+ preroll = left_start_offset;
+ left_start_offset = 0;
+ }
+ left_length += preroll;
+ // Is there enough data for the whole postroll?
right_length = xfade->length();
-
- if (xfade->in()->length() - right_length < postroll) {
+ if ((xfade->in()->length() - right_length) > postroll) {
right_length += postroll;
+ } else {
+ right_length = xfade->in()->length();
}
boost::shared_ptr<AudioRegion> left (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->out(), left_start_offset, left_length, "xfade out",
boost::shared_ptr<AudioRegion> right (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->in(), 0, right_length, "xfade in",
0, Region::DefaultFlags, false)));
+ //apply a 20ms declicking fade at the start and end of auditioning
+ left->set_fade_in_active(true);
+ left->set_fade_in_length(session.frame_rate() / 50);
+ right->set_fade_out_active(true);
+ right->set_fade_out_length(session.frame_rate() / 50);
+
pl.add_region (left, 0);
- pl.add_region (right, 1+preroll);
+ pl.add_region (right, 1 + preroll);
+
+ if (which == Left) {
+ right->set_scale_amplitude (0.0);
+ } else if (which == Right) {
+ left->set_scale_amplitude (0.0);
+ }
/* there is only one ... */
-
pl.foreach_crossfade (this, &CrossfadeEditor::setup);
session.audition_playlist ();
}
+void
+CrossfadeEditor::audition_both ()
+{
+ audition (Both);
+}
+
void
CrossfadeEditor::audition_left_dry ()
{
void
CrossfadeEditor::audition_left ()
{
- AudioPlaylist& pl (session.the_auditioner()->prepare_playlist());
-
- boost::shared_ptr<AudioRegion> left (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->out(), xfade->out()->length() - xfade->length(), xfade->length(), "xfade left",
- 0, Region::DefaultFlags, false)));
- boost::shared_ptr<AudioRegion> right (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->in(), 0, xfade->length(), "xfade in",
- 0, Region::DefaultFlags, false)));
-
- pl.add_region (left, 0);
- pl.add_region (right, 1);
-
- right->set_muted (true);
-
- /* there is only one ... */
-
- pl.foreach_crossfade (this, &CrossfadeEditor::setup);
-
- session.audition_playlist ();
-
- /* memory leak for regions */
+ audition (Left);
}
void
void
CrossfadeEditor::audition_right ()
{
- AudioPlaylist& pl (session.the_auditioner()->prepare_playlist());
-
- boost::shared_ptr<AudioRegion> left (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->out(), xfade->out()->length() - xfade->length(), xfade->length(), "xfade out",
- 0, Region::DefaultFlags, false)));
- boost::shared_ptr<AudioRegion> right (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->out(), 0, xfade->length(), "xfade out",
- 0, Region::DefaultFlags, false)));
-
- pl.add_region (left, 0);
- pl.add_region (right, 1);
-
- left->set_muted (true);
-
- /* there is only one ... */
-
- pl.foreach_crossfade (this, &CrossfadeEditor::setup);
-
- session.audition_playlist ();
+ audition (Right);
}
void