}
npoints = get_time_axis_view().editor.frame_to_pixel (crossfade->length());
- npoints = std::min (gdk_screen_width(), npoints);
+ // npoints = std::min (gdk_screen_width(), npoints);
if (!_visible || !crossfade->active() || npoints < 3) {
fade_in->hide();
vec = new float[npoints];
crossfade->fade_in().get_vector (0, crossfade->length(), vec, npoints);
+
for (int i = 0, pci = 0; i < npoints; ++i) {
Art::Point &p = (*points)[pci++];
p.set_x(i);