#include <algorithm>
-#include <ardour/region.h>
+#include "ardour/region.h"
#include <gtkmm2ext/doi.h>
#include "canvas-simplerect.h"
vestigial_frame->hide();
show_vestigial = false;
- group->signal_event().connect (bind (mem_fun (tv.editor, &PublicEditor::canvas_crossfade_view_event), group, this));
+ group->signal_event().connect (bind (mem_fun (tv.editor(), &PublicEditor::canvas_crossfade_view_event), group, this));
crossfade_changed (Change (~0));
return;
}
- npoints = get_time_axis_view().editor.frame_to_pixel (crossfade->length());
- npoints = std::min (gdk_screen_width(), npoints);
+ npoints = get_time_axis_view().editor().frame_to_pixel (crossfade->length());
+ // npoints = std::min (gdk_screen_width(), npoints);
if (!_visible || !crossfade->active() || npoints < 3) {
fade_in->hide();
vec = new float[npoints];
crossfade->fade_in().curve().get_vector (0, crossfade->length(), vec, npoints);
+
for (int i = 0, pci = 0; i < npoints; ++i) {
Art::Point &p = (*points)[pci++];
p.set_x(i);
- p.set_y(_y_position + 2.0 + h - (h * vec[i]));
+ p.set_y(2.0 + h - (h * vec[i]));
}
fade_in->property_points() = *points;
for (int i = 0, pci = 0; i < npoints; ++i) {
Art::Point &p = (*points)[pci++];
p.set_x(i);
- p.set_y(_y_position + 2.0 + h - (h * vec[i]));
+ p.set_y(2.0 + h - (h * vec[i]));
}
fade_out->property_points() = *points;