/* Hence the number of points that we will render */
int32_t const npoints = editor.frame_to_pixel (max_frames - min_frames);
-
+
if (!_visible || !crossfade->active() || npoints < 3) {
fade_in->hide();
fade_out->hide();
p.set_x (xoff + i + 1);
p.set_y (_height - ((_height - 2) * vec[i]));
}
-
+
fade_out->property_points() = *points;
delete [] vec;
the other case where the horizontal position change will uncover `undrawn'
sections).
*/
-
+
if (!_all_in_view) {
redraw_curves ();
}