AudioRegionView& left_view; // and these too
AudioRegionView& right_view;
- void set_y_position_and_height (double, double);
+ void set_height (double);
bool valid() const { return _valid; }
bool visible() const { return _visible; }
bool _visible;
double spu;
- double _y_position;
double _height;
ArdourCanvas::Item *overlap_rect;
void crossfade_changed (ARDOUR::Change);
void active_changed ();
void redraw_curves ();
+ void color_handler ();
};
#endif /* __gtk_ardour_crossfade_view_h__ */