ArdourCanvas::Item* item;
ItemType item_type;
void* data;
- jack_nframes_t last_frame_position;
+ nframes_t last_frame_position;
int32_t pointer_frame_offset;
- jack_nframes_t grab_frame;
- jack_nframes_t last_pointer_frame;
- jack_nframes_t current_pointer_frame;
+ nframes_t grab_frame;
+ nframes_t last_pointer_frame;
+ nframes_t current_pointer_frame;
double grab_x, grab_y;
double cumulative_x_drag;
double cumulative_y_drag;
bool copy;
bool was_rolling;
bool first_move;
- bool move_threshold_passsed;
+ bool move_threshold_passed;
bool want_move_threshold;
bool brushing;
ARDOUR::Location* copied_location;