Use LV2_SUPPORT define instead of HAVE_SLV2.
[ardour.git] / gtk2_ardour / editing_syms.h
index f415e2c49c88bfdadec2d41bf54e9e4d66aa10ad..2854ba827c8dc0d98d51288812db4e3ac6f82404 100644 (file)
@@ -1,5 +1,5 @@
 /*
-    Copyright (C) 2000-2007 Paul Davis 
+    Copyright (C) 2000-2007 Paul Davis
 
     This program is free software; you can redistribute it and/or modify
     it under the terms of the GNU General Public License as published by
 */
 
 /* Changing this order will break the menu */
-SNAPTYPE(SnapToFrame)
 SNAPTYPE(SnapToCDFrame)
-SNAPTYPE(SnapToSMPTEFrame)
-SNAPTYPE(SnapToSMPTESeconds)
-SNAPTYPE(SnapToSMPTEMinutes)
+SNAPTYPE(SnapToTimecodeFrame)
+SNAPTYPE(SnapToTimecodeSeconds)
+SNAPTYPE(SnapToTimecodeMinutes)
 SNAPTYPE(SnapToSeconds)
 SNAPTYPE(SnapToMinutes)
-SNAPTYPE(SnapToAThirtysecondBeat)
-SNAPTYPE(SnapToASixteenthBeat)
-SNAPTYPE(SnapToAEighthBeat)
-SNAPTYPE(SnapToAQuarterBeat)
-SNAPTYPE(SnapToAThirdBeat)
+SNAPTYPE(SnapToBeatDiv32)
+SNAPTYPE(SnapToBeatDiv28)
+SNAPTYPE(SnapToBeatDiv24)
+SNAPTYPE(SnapToBeatDiv20)
+SNAPTYPE(SnapToBeatDiv16)
+SNAPTYPE(SnapToBeatDiv14)
+SNAPTYPE(SnapToBeatDiv12)
+SNAPTYPE(SnapToBeatDiv10)
+SNAPTYPE(SnapToBeatDiv8)
+SNAPTYPE(SnapToBeatDiv7)
+SNAPTYPE(SnapToBeatDiv6)
+SNAPTYPE(SnapToBeatDiv5)
+SNAPTYPE(SnapToBeatDiv4)
+SNAPTYPE(SnapToBeatDiv3)
+SNAPTYPE(SnapToBeatDiv2)
 SNAPTYPE(SnapToBeat)
 SNAPTYPE(SnapToBar)
 SNAPTYPE(SnapToMark)
-SNAPTYPE(SnapToEditCursor)
 SNAPTYPE(SnapToRegionStart)
 SNAPTYPE(SnapToRegionEnd)
 SNAPTYPE(SnapToRegionSync)
 SNAPTYPE(SnapToRegionBoundary)
 
 /* Changing this order will break the menu */
+SNAPMODE(SnapOff)
 SNAPMODE(SnapNormal)
 SNAPMODE(SnapMagnetic)
 
@@ -66,6 +75,7 @@ ZOOMFOCUS(ZoomFocusLeft)
 ZOOMFOCUS(ZoomFocusRight)
 ZOOMFOCUS(ZoomFocusCenter)
 ZOOMFOCUS(ZoomFocusPlayhead)
+ZOOMFOCUS(ZoomFocusMouse)
 ZOOMFOCUS(ZoomFocusEdit)
 
 DISPLAYCONTROL(FollowPlayhead)
@@ -78,3 +88,23 @@ IMPORTMODE(ImportAsRegion=0)
 IMPORTMODE(ImportToTrack=1)
 IMPORTMODE(ImportAsTrack=2)
 IMPORTMODE(ImportAsTapeTrack=3)
+
+// if this is changed, remember to update the string table in sfdb_ui.cc
+IMPORTPOSITION(ImportAtTimestamp=0)
+IMPORTPOSITION(ImportAtEditPoint=1)
+IMPORTPOSITION(ImportAtPlayhead=2)
+IMPORTPOSITION(ImportAtStart=3)
+
+// if this is changed, remember to update the string table in sfdb_ui.cc
+IMPORTDISPOSITION(ImportDistinctFiles=0)
+IMPORTDISPOSITION(ImportMergeFiles=1)
+IMPORTDISPOSITION(ImportSerializeFiles=2)
+IMPORTDISPOSITION(ImportDistinctChannels=3)
+
+EDITPOINT(EditAtPlayhead)
+EDITPOINT(EditAtSelectedMarker)
+EDITPOINT(EditAtMouse)
+
+INSERTTIMEOPT(LeaveIntersected)
+INSERTTIMEOPT(MoveIntersected)
+INSERTTIMEOPT(SplitIntersected)