int time_stretch (RegionSelection&, float fraction);
int pitch_shift (RegionSelection&, float cents);
void pitch_shift_region ();
- int time_fx (RegionSelection&, float val, bool pitching);
void transpose_region ();
void follow_mixer_selection ();
bool _following_mixer_selection;
+ int time_fx (ARDOUR::RegionList&, float val, bool pitching);
+
friend class Drag;
friend class RegionDrag;
friend class RegionMoveDrag;