void set_loop_range (framepos_t start, framepos_t end, std::string cmd);
void set_punch_range (framepos_t start, framepos_t end, std::string cmd);
+ void toggle_location_at_playhead_cursor ();
void add_location_from_playhead_cursor ();
+ bool do_remove_location_at_playhead_cursor ();
void remove_location_at_playhead_cursor ();
bool select_new_marker;