Editing::ZoomFocus get_zoom_focus () const { return zoom_focus; }
framecnt_t get_current_zoom () const { return samples_per_pixel; }
void cycle_zoom_focus ();
- void temporal_zoom_step (bool coarser);
- void temporal_zoom_step_mouse_focus (bool coarser);
+ void temporal_zoom_step (bool zoom_out);
+ void temporal_zoom_step_scale (bool zoom_out, double scale);
+ void temporal_zoom_step_mouse_focus (bool zoom_out);
+ void temporal_zoom_step_mouse_focus_scale (bool zoom_out, double scale);
void ensure_time_axis_view_is_visible (TimeAxisView const & tav, bool at_top);
void tav_zoom_step (bool coarser);
void tav_zoom_smooth (bool coarser, bool force_all);
unsigned get_grid_beat_divisions(framepos_t position);
Evoral::Beats get_grid_type_as_beats (bool& success, framepos_t position);
- unsigned get_grid_music_divisions (uint32_t event_state);
+ int32_t get_grid_music_divisions (uint32_t event_state);
void nudge_forward (bool next, bool force_playhead);
void nudge_backward (bool next, bool force_playhead);
void update_just_timecode ();
void compute_fixed_ruler_scale (); //calculates the RulerScale of the fixed rulers
void update_fixed_rulers ();
- void update_tempo_based_rulers (std::vector<ARDOUR::TempoMap::BBTPoint>& grid);
+ void update_tempo_based_rulers ();
void popup_ruler_menu (framepos_t where = 0, ItemType type = RegionItem);
void update_ruler_visibility ();
void set_ruler_visible (RulerType, bool);
gint bbt_nmarks;
uint32_t bbt_bar_helper_on;
uint32_t bbt_accent_modulo;
- void compute_bbt_ruler_scale (std::vector<ARDOUR::TempoMap::BBTPoint>& grid, framepos_t lower, framepos_t upper);
+ void compute_bbt_ruler_scale (framepos_t lower, framepos_t upper);
ArdourCanvas::Ruler* timecode_ruler;
ArdourCanvas::Ruler* bbt_ruler;
void naturalize_region ();
- void reset_focus (Gtk::Widget*);
-
void split_region ();
void delete_ ();
/* duplication */
void duplicate_range (bool with_dialog);
+ void duplicate_regions (float times);
/** computes the timeline frame (sample) of an event whose coordinates
* are in canvas units (pixels, scroll offset included).
friend class ControlPointDrag;
friend class LineDrag;
friend class RubberbandSelectDrag;
+ friend class RulerZoomDrag;
friend class EditorRubberbandSelectDrag;
friend class TimeFXDrag;
friend class ScrubDrag;