void
Editor::color_handler()
{
- ArdourCanvas::Color base = UIConfiguration::instance().color ("ruler base");
- ArdourCanvas::Color text = UIConfiguration::instance().color ("ruler text");
+ Gtkmm2ext::Color base = UIConfiguration::instance().color ("ruler base");
+ Gtkmm2ext::Color text = UIConfiguration::instance().color ("ruler text");
timecode_ruler->set_fill_color (base);
timecode_ruler->set_outline_color (text);
minsec_ruler->set_fill_color (base);