Plugin output meters are now vertical. It still needs a rotateable text
[ardour.git] / gtk2_ardour / editor_cursors.cc
index 02d277b8e51e89c028ed1756c9cb738988084707..5dd1eb075bf9f6052f77027830eec1625d8587b1 100644 (file)
@@ -32,18 +32,15 @@ using namespace Gtk;
 
 Editor::Cursor::Cursor (Editor& ed, const string& color, bool (Editor::*callbck)(GdkEvent*,ArdourCanvas::Item*))
        : editor (ed),
-         points (2),
          canvas_item (*editor.cursor_group),
          length(1.0)
 {
        
        /* "randomly" initialize coords */
-
+       
        points.push_back(Gnome::Art::Point(-9383839.0, 0.0));
        points.push_back(Gnome::Art::Point(1.0, 0.0));
 
-       // cerr << "set cursor points, nc = " << points->num_points << endl;
-
        canvas_item.property_points() = points;
        canvas_item.property_fill_color() = color; //.c_str());
        canvas_item.property_width_pixels() = 1;
@@ -53,8 +50,6 @@ Editor::Cursor::Cursor (Editor& ed, const string& color, bool (Editor::*callbck)
        canvas_item.property_arrow_shape_b() = 0.0;
        canvas_item.property_arrow_shape_c() = 9.0;
 
-       // cerr << "cursor line @ " << canvas_item << endl;
-
        canvas_item.set_data ("cursor", this);
        canvas_item.signal_event().connect (bind (mem_fun (ed, callbck), &canvas_item));
 
@@ -87,17 +82,6 @@ Editor::Cursor::set_position (jack_nframes_t frame)
                canvas_item.property_points() = points;
 
                ArdourCanvas::Points p = canvas_item.property_points();
-               
-               cerr << "new cursor points = "
-                    << points.front().get_x() << ',' << points.front().get_y()
-                    << " .. "
-                    << points.back().get_x() << ',' << points.back().get_y()
-                    << " vs. " << endl
-                    << p.front().get_x() << ',' << p.front().get_y()
-                    << " .. "
-                    << p.back().get_x() << ',' << p.back().get_y()
-                    << endl;
-               
        }
 
        canvas_item.raise_to_top();