*/
+#ifndef __gtk_ardour_editor_cursors_h__
+#define __gtk_ardour_editor_cursors_h__
+
#include "pbd/signals.h"
#include "ardour/types.h"
ArdourCanvas::Arrow* _track_canvas_item;
framepos_t _current_frame;
};
+
+#endif // __gtk_ardour_editor_cursors_h__