class EditorCursor {
public:
EditorCursor (Editor&, bool (Editor::*)(GdkEvent*,ArdourCanvas::Item*));
+ EditorCursor (Editor&);
~EditorCursor ();
void set_position (framepos_t);
Editor& _editor;
ArdourCanvas::Arrow* _track_canvas_item;
framepos_t _current_frame;
- double _length;
};