Another DnD fix. fix move onto (but not over) busses.
[ardour.git] / gtk2_ardour / editor_cursors.h
index 50958d1ac02235ca5745cd189f38a98f501d6b59..d7e856c9e57507381fb7288b2b87334328f439a0 100644 (file)
@@ -29,6 +29,7 @@ class Editor;
 class EditorCursor {
   public:
         EditorCursor (Editor&, bool (Editor::*)(GdkEvent*,ArdourCanvas::Item*));
+        EditorCursor (Editor&);
        ~EditorCursor ();
 
        void set_position (framepos_t);
@@ -53,5 +54,4 @@ class EditorCursor {
        Editor&               _editor;
        ArdourCanvas::Arrow*  _track_canvas_item;
        framepos_t            _current_frame;
-       double                _length;
 };