left = pos;
hrs = (int) floor (left / (_session->frame_rate() * 60.0f * 60.0f));
- left -= (nframes_t) floor (hrs * _session->frame_rate() * 60.0f * 60.0f);
+ left -= (framecnt_t) floor (hrs * _session->frame_rate() * 60.0f * 60.0f);
mins = (int) floor (left / (_session->frame_rate() * 60.0f));
- left -= (nframes_t) floor (mins * _session->frame_rate() * 60.0f);
+ left -= (framecnt_t) floor (mins * _session->frame_rate() * 60.0f);
secs = left / (float) _session->frame_rate();
snprintf (buf, bufsize, "%02d:%02d:%06.3f", hrs, mins, secs);
break;
#if 0
if (audioRegion && fades_in_seconds) {
- nframes_t left;
+ framepos_t left;
int mins;
int millisecs;
left = audioRegion->fade_in()->back()->when;
mins = (int) floor (left / (_session->frame_rate() * 60.0f));
- left -= (nframes_t) floor (mins * _session->frame_rate() * 60.0f);
+ left -= (framepos_t) floor (mins * _session->frame_rate() * 60.0f);
millisecs = (int) floor ((left * 1000.0f) / _session->frame_rate());
if (audioRegion->fade_in()->back()->when >= _session->frame_rate()) {
left = audioRegion->fade_out()->back()->when;
mins = (int) floor (left / (_session->frame_rate() * 60.0f));
- left -= (nframes_t) floor (mins * _session->frame_rate() * 60.0f);
+ left -= (framepos_t) floor (mins * _session->frame_rate() * 60.0f);
millisecs = (int) floor ((left * 1000.0f) / _session->frame_rate());
if (audioRegion->fade_out()->back()->when >= _session->frame_rate()) {