#include "editor_cursors.h"
#include "ui_config.h"
-#include "i18n.h"
+#include "pbd/i18n.h"
using namespace ARDOUR;
using namespace PBD;
}
void
-Editor::update_tempo_based_rulers (std::vector<TempoMap::BBTPoint>& grid)
+Editor::update_tempo_based_rulers ()
{
if (_session == 0) {
return;
}
- compute_bbt_ruler_scale (grid, leftmost_frame, leftmost_frame+current_page_samples());
-
_bbt_metric->units_per_pixel = samples_per_pixel;
if (ruler_bbt_action->get_active()) {
mark.position = pos;
marks.push_back (mark);
++n;
- }
- /* can't use Timecode::increment_hours() here because we may be traversing thousands of hours
- and doing it 1 hour at a time is just stupid (and slow).
- */
- timecode.hours += timecode_mark_modulo;
+ }
+ /* can't use Timecode::increment_hours() here because we may be traversing thousands of hours
+ * and doing it 1 hour at a time is just stupid (and slow).
+ */
+ timecode.hours += timecode_mark_modulo - (timecode.hours % timecode_mark_modulo);
}
break;
}
}
void
-Editor::compute_bbt_ruler_scale (std::vector<ARDOUR::TempoMap::BBTPoint>& grid, framepos_t lower, framepos_t upper)
+Editor::compute_bbt_ruler_scale (framepos_t lower, framepos_t upper)
{
if (_session == 0) {
return;
std::vector<TempoMap::BBTPoint>::const_iterator i;
Timecode::BBT_Time lower_beat, upper_beat; // the beats at each end of the ruler
- double floor_lower_beat = floor(_session->tempo_map().beat_at_frame (lower));
+ double floor_lower_beat = floor(max (0.0, _session->tempo_map().beat_at_frame (lower)));
if (floor_lower_beat < 0.0) {
floor_lower_beat = 0.0;
}
const framecnt_t beat_before_lower_pos = _session->tempo_map().frame_at_beat (floor_lower_beat);
- const framecnt_t beat_after_upper_pos = _session->tempo_map().frame_at_beat (floor (_session->tempo_map().beat_at_frame (upper)) + 1.0);
+ const framecnt_t beat_after_upper_pos = _session->tempo_map().frame_at_beat (floor (max (0.0, _session->tempo_map().beat_at_frame (upper))) + 1.0);
_session->bbt_time (beat_before_lower_pos, lower_beat);
_session->bbt_time (beat_after_upper_pos, upper_beat);
bbt_beat_subdivision = 4;
break;
}
- if (distance (grid.begin(), grid.end()) == 0) {
+
+ const double ceil_upper_beat = floor (max (0.0, _session->tempo_map().beat_at_frame (upper))) + 1.0;
+ if (ceil_upper_beat == floor_lower_beat) {
return;
}
- i = grid.end();
- i--;
+ bbt_bars = _session->tempo_map().bbt_at_beat (ceil_upper_beat).bars - _session->tempo_map().bbt_at_beat (floor_lower_beat).bars;
- /* XX ?? */
- if ((*i).beat >= (*grid.begin()).beat) {
- bbt_bars = (*i).bar - (*grid.begin()).bar;
- } else {
- bbt_bars = (*i).bar - (*grid.begin()).bar;
- }
+ beats = (ceil_upper_beat - floor_lower_beat) - bbt_bars;
+ double beat_density = ((beats + 1) * ((double) (upper - lower) / (double) (1 + beat_after_upper_pos - beat_before_lower_pos))) / 5.0;
- beats = distance (grid.begin(), grid.end()) - bbt_bars;
- double beat_density = ((distance (grid.begin(), grid.end()) + 1) * ((double) (upper - lower) / (double) (1 + grid.back().frame - grid.front().frame))) / 5.0;
/* Only show the bar helper if there aren't many bars on the screen */
if ((bbt_bars < 2) || (beats < 5)) {
bbt_bar_helper_on = true;