{
vector<RegionView*> all_equivalent_regions;
- get_regions_corresponding_to (region, all_equivalent_regions);
+ get_regions_corresponding_to (region, all_equivalent_regions, region->whole_file());
if (all_equivalent_regions.empty()) {
return;
bool have_midi = false;
bool have_locked = false;
bool have_unlocked = false;
+ bool have_video_locked = false;
+ bool have_video_unlocked = false;
bool have_position_lock_style_audio = false;
bool have_position_lock_style_music = false;
bool have_muted = false;
have_unlocked = true;
}
+ if (r->video_locked()) {
+ have_video_locked = true;
+ } else {
+ have_video_unlocked = true;
+ }
+
if (r->position_lock_style() == MusicTime) {
have_position_lock_style_music = true;
} else {
// a->set_inconsistent ();
}
+ a = Glib::RefPtr<ToggleAction>::cast_dynamic (_region_actions->get_action("toggle-region-video-lock"));
+ a->set_active (have_video_locked && !have_video_unlocked);
+ if (have_video_locked && have_video_unlocked) {
+ // a->set_inconsistent ();
+ }
+
a = Glib::RefPtr<ToggleAction>::cast_dynamic (_region_actions->get_action("toggle-region-lock-style"));
a->set_active (have_position_lock_style_music && !have_position_lock_style_audio);