set_latency_label ();
smaller_hbox->pack_start (latency_button, false, false, 4);
+ smaller_hbox->pack_start (pin_management_button, false, false, 4);
smaller_hbox->pack_start (_preset_combo, false, false);
smaller_hbox->pack_start (_preset_modified, false, false);
smaller_hbox->pack_start (add_button, false, false);
automation_play_all_button.signal_clicked.connect(sigc::bind (sigc::mem_fun (*this, &GenericPluginUI::set_all_automation), ARDOUR::Play));
automation_write_all_button.signal_clicked.connect(sigc::bind (sigc::mem_fun (*this, &GenericPluginUI::set_all_automation), ARDOUR::Write));
automation_touch_all_button.signal_clicked.connect(sigc::bind (sigc::mem_fun (*this, &GenericPluginUI::set_all_automation), ARDOUR::Touch));
+
+ /* XXX This is a workaround for AutomationControl not knowing about preset loads */
+ plugin->PresetLoaded.connect (*this, invalidator (*this), boost::bind (&GenericPluginUI::update_input_displays, this), gui_context ());
}
i->second)));
}
-
- if (use_knob) {
- control_ui->knobtable = manage (new Table());
- control_ui->pack_start(*control_ui->knobtable, true, false);
- control_ui->knobtable->attach (control_ui->label, 0, 1, 0, 1);
- control_ui->knobtable->attach (*control_ui->combo, 0, 1, 1, 2);
- } else {
- control_ui->pack_start(control_ui->label, true, true);
- control_ui->pack_start(*control_ui->combo, false, true);
- }
-
update_control_display(control_ui);
} else {
adj->set_value (mcontrol->internal_to_interface(value));
- if (use_knob) {
- set_size_request_to_display_given_text (control_ui->automate_button, "M", 2, 2);
+ }
- control_ui->label.set_alignment (0.5, 0.5);
- control_ui->knobtable = manage (new Table());
- control_ui->pack_start(*control_ui->knobtable, true, true);
-
- if (control_ui->clickbox) {
- control_ui->knobtable->attach (*control_ui->clickbox, 0, 2, 0, 1);
- control_ui->knobtable->attach (control_ui->label, 0, 1, 1, 2, FILL, SHRINK);
- control_ui->knobtable->attach (control_ui->automate_button, 1, 2, 1, 2, SHRINK, SHRINK, 2, 0);
- } else if (control_ui->spin_box) {
- ArdourKnob* knob = dynamic_cast<ArdourKnob*>(control_ui->controller->widget ());
- knob->set_tooltip_prefix (desc.label + ": ");
- knob->set_printer (insert);
- Alignment *align = manage (new Alignment (.5, .5, 0, 0));
- align->add (*control_ui->controller);
- control_ui->knobtable->attach (*align, 0, 1, 0, 1, EXPAND, SHRINK, 1, 2);
- control_ui->knobtable->attach (*control_ui->spin_box, 0, 2, 1, 2);
- control_ui->knobtable->attach (control_ui->automate_button, 1, 2, 0, 1, SHRINK, SHRINK, 2, 0);
- } else if (desc.toggled) {
- Alignment *align = manage (new Alignment (.5, .5, 0, 0));
- align->add (*control_ui->controller);
- control_ui->knobtable->attach (*align, 0, 2, 0, 1, EXPAND, SHRINK, 2, 2);
- control_ui->knobtable->attach (control_ui->label, 0, 1, 1, 2, FILL, SHRINK);
- control_ui->knobtable->attach (control_ui->automate_button, 1, 2, 1, 2, SHRINK, SHRINK, 2, 0);
- } else {
- control_ui->knobtable->attach (*control_ui->controller, 0, 2, 0, 1);
- control_ui->knobtable->attach (control_ui->label, 0, 1, 1, 2, FILL, SHRINK);
- control_ui->knobtable->attach (control_ui->automate_button, 1, 2, 1, 2, SHRINK, SHRINK, 2, 0);
- }
+ if (use_knob) {
+ set_size_request_to_display_given_text (control_ui->automate_button, "M", 2, 2);
- } else {
+ control_ui->label.set_alignment (0.5, 0.5);
+ control_ui->knobtable = manage (new Table());
+ control_ui->pack_start(*control_ui->knobtable, true, true);
- control_ui->pack_start (control_ui->label, true, true);
- if (control_ui->clickbox) {
- control_ui->pack_start (*control_ui->clickbox, false, false);
- } else if (control_ui->spin_box) {
- control_ui->pack_start (*control_ui->spin_box, false, false);
- control_ui->pack_start (*control_ui->controller, false, false);
- } else {
- control_ui->pack_start (*control_ui->controller, false, false);
- }
- control_ui->pack_start (control_ui->automate_button, false, false);
+ if (control_ui->combo) {
+ control_ui->knobtable->attach (control_ui->label, 0, 1, 0, 1);
+ control_ui->knobtable->attach (*control_ui->combo, 0, 1, 1, 2);
+ } else if (control_ui->clickbox) {
+ control_ui->knobtable->attach (*control_ui->clickbox, 0, 2, 0, 1);
+ control_ui->knobtable->attach (control_ui->label, 0, 1, 1, 2, FILL, SHRINK);
+ control_ui->knobtable->attach (control_ui->automate_button, 1, 2, 1, 2, SHRINK, SHRINK, 2, 0);
+ } else if (control_ui->spin_box) {
+ ArdourKnob* knob = dynamic_cast<ArdourKnob*>(control_ui->controller->widget ());
+ knob->set_tooltip_prefix (desc.label + ": ");
+ knob->set_printer (insert);
+ Alignment *align = manage (new Alignment (.5, .5, 0, 0));
+ align->add (*control_ui->controller);
+ control_ui->knobtable->attach (*align, 0, 1, 0, 1, EXPAND, SHRINK, 1, 2);
+ control_ui->knobtable->attach (*control_ui->spin_box, 0, 2, 1, 2);
+ control_ui->knobtable->attach (control_ui->automate_button, 1, 2, 0, 1, SHRINK, SHRINK, 2, 0);
+ } else if (desc.toggled) {
+ Alignment *align = manage (new Alignment (.5, .5, 0, 0));
+ align->add (*control_ui->controller);
+ control_ui->knobtable->attach (*align, 0, 2, 0, 1, EXPAND, SHRINK, 2, 2);
+ control_ui->knobtable->attach (control_ui->label, 0, 1, 1, 2, FILL, SHRINK);
+ control_ui->knobtable->attach (control_ui->automate_button, 1, 2, 1, 2, SHRINK, SHRINK, 2, 0);
+ } else {
+ control_ui->knobtable->attach (*control_ui->controller, 0, 2, 0, 1);
+ control_ui->knobtable->attach (control_ui->label, 0, 1, 1, 2, FILL, SHRINK);
+ control_ui->knobtable->attach (control_ui->automate_button, 1, 2, 1, 2, SHRINK, SHRINK, 2, 0);
}
+ } else {
- if (mcontrol->flags () & Controllable::NotAutomatable) {
- control_ui->automate_button.set_sensitive (false);
- set_tooltip(control_ui->automate_button, _("This control cannot be automated"));
+ control_ui->pack_start (control_ui->label, true, true);
+ if (control_ui->combo) {
+ control_ui->pack_start(*control_ui->combo, false, true);
+ } else if (control_ui->clickbox) {
+ control_ui->pack_start (*control_ui->clickbox, false, false);
+ } else if (control_ui->spin_box) {
+ control_ui->pack_start (*control_ui->spin_box, false, false);
+ control_ui->pack_start (*control_ui->controller, false, false);
} else {
- control_ui->automate_button.signal_clicked.connect (sigc::bind (
- sigc::mem_fun(*this, &GenericPluginUI::astate_clicked),
- control_ui));
- mcontrol->alist()->automation_state_changed.connect (
- control_connections,
- invalidator (*this),
- boost::bind (&GenericPluginUI::automation_state_changed, this, control_ui),
- gui_context());
- input_controls_with_automation.push_back (control_ui);
- }
-
- if (desc.toggled) {
- control_ui->button = true;
- ArdourButton* but = dynamic_cast<ArdourButton*>(control_ui->controller->widget ());
- assert (but);
- but->set_name ("pluginui toggle");
- update_control_display(control_ui);
+ control_ui->pack_start (*control_ui->controller, false, false);
}
+ control_ui->pack_start (control_ui->automate_button, false, false);
+ }
- automation_state_changed (control_ui);
- input_controls.push_back (control_ui);
+ if (mcontrol->flags () & Controllable::NotAutomatable) {
+ control_ui->automate_button.set_sensitive (false);
+ set_tooltip(control_ui->automate_button, _("This control cannot be automated"));
+ } else {
+ control_ui->automate_button.signal_clicked.connect (sigc::bind (
+ sigc::mem_fun(*this, &GenericPluginUI::astate_clicked),
+ control_ui));
+ mcontrol->alist()->automation_state_changed.connect (
+ control_connections,
+ invalidator (*this),
+ boost::bind (&GenericPluginUI::automation_state_changed, this, control_ui),
+ gui_context());
+ input_controls_with_automation.push_back (control_ui);
+ }
+ if (desc.toggled) {
+ control_ui->button = true;
+ ArdourButton* but = dynamic_cast<ArdourButton*>(control_ui->controller->widget ());
+ assert (but);
+ but->set_name ("pluginui toggle");
+ update_control_display(control_ui);
}
+ automation_state_changed (control_ui);
+
+ /* Add to the list of CUIs that need manual update to workaround
+ * AutomationControl not knowing about preset loads */
+ input_controls.push_back (control_ui);
+
} else {
control_ui->display = manage (new EventBox);
}*/
}
+void
+GenericPluginUI::update_input_displays ()
+{
+ /* XXX This is a workaround for AutomationControl not knowing about preset loads */
+ for (vector<ControlUI*>::iterator i = input_controls.begin();
+ i != input_controls.end();
+ ++i) {
+ update_control_display(*i);
+ }
+ return;
+}
+
void
GenericPluginUI::control_combo_changed (ControlUI* cui, float value)
{