GenericPluginUI::build ()
{
std::vector<ControlUI *> control_uis;
- bool grid = true;
+ bool grid = plugin->parameter_count() > 0;
// Build a ControlUI for each control port
for (size_t i = 0; i < plugin->parameter_count(); ++i) {
} else {
delete output_table;
}
+ show_all();
+
}
void
GenericPluginUI::set_all_automation (AutoState as)
{
for (vector<ControlUI*>::iterator i = input_controls_with_automation.begin(); i != input_controls_with_automation.end(); ++i) {
- if ((*i)->controller || (*i)->button) {
- set_automation_state (as, (*i));
- }
+ set_automation_state (as, (*i));
}
}