using namespace std;
-GlobalPortMatrix::GlobalPortMatrix (Gtk::Window* p, ARDOUR::Session& s, ARDOUR::DataType t)
+GlobalPortMatrix::GlobalPortMatrix (Gtk::Window* p, ARDOUR::Session* s, ARDOUR::DataType t)
: PortMatrix (p, s, t)
{
setup_all_ports ();
+ init ();
}
void
GlobalPortMatrix::setup_ports (int dim)
{
_ports[dim].suspend_signals ();
- _ports[dim].gather (_session, dim == IN, false);
+ _ports[dim].gather (_session, type(), dim == IN, false);
_ports[dim].resume_signals ();
}
for (ARDOUR::Bundle::PortList::const_iterator i = in_ports.begin(); i != in_ports.end(); ++i) {
for (ARDOUR::Bundle::PortList::const_iterator j = out_ports.begin(); j != out_ports.end(); ++j) {
- ARDOUR::Port* p = _session.engine().get_port_by_name (*i);
- ARDOUR::Port* q = _session.engine().get_port_by_name (*j);
+ ARDOUR::Port* p = _session->engine().get_port_by_name (*i);
+ ARDOUR::Port* q = _session->engine().get_port_by_name (*j);
if (p) {
if (s) {
} else {
q->disconnect (*i);
}
+ } else {
+ /* two non-Ardour ports */
+ if (s) {
+ jack_connect (_session->engine().jack (), j->c_str(), i->c_str());
+ } else {
+ jack_disconnect (_session->engine().jack (), j->c_str(), i->c_str());
+ }
}
-
- /* we don't handle connections between two non-Ardour ports */
}
}
}
PortMatrixNode::State
GlobalPortMatrix::get_state (ARDOUR::BundleChannel c[2]) const
{
+ if (_session == 0) {
+ return PortMatrixNode::NOT_ASSOCIATED;
+ }
+
ARDOUR::Bundle::PortList const & in_ports = c[IN].bundle->channel_ports (c[IN].channel);
ARDOUR::Bundle::PortList const & out_ports = c[OUT].bundle->channel_ports (c[OUT].channel);
if (in_ports.empty() || out_ports.empty()) {
/* we're looking at a bundle with no parts associated with this channel,
so nothing to connect */
- return PortMatrixNode::UNKNOWN;
+ return PortMatrixNode::NOT_ASSOCIATED;
}
for (ARDOUR::Bundle::PortList::const_iterator i = in_ports.begin(); i != in_ports.end(); ++i) {
for (ARDOUR::Bundle::PortList::const_iterator j = out_ports.begin(); j != out_ports.end(); ++j) {
- ARDOUR::Port* p = _session.engine().get_port_by_name (*i);
- ARDOUR::Port* q = _session.engine().get_port_by_name (*j);
+ ARDOUR::Port* p = _session->engine().get_port_by_name (*i);
+ ARDOUR::Port* q = _session->engine().get_port_by_name (*j);
- /* we don't know the state of connections between two non-Ardour ports */
if (!p && !q) {
- return PortMatrixNode::UNKNOWN;
+ /* two non-Ardour ports; things are slightly more involved */
+ /* XXX: is this the easiest way to do this? */
+ /* XXX: isn't this very inefficient? */
+
+ jack_client_t* jack = _session->engine().jack ();
+ jack_port_t* jp = jack_port_by_name (jack, i->c_str());
+ if (jp == 0) {
+ return PortMatrixNode::NOT_ASSOCIATED;
+ }
+
+ char const ** c = jack_port_get_all_connections (jack, jp);
+
+ char const ** p = c;
+
+ while (p && *p != 0) {
+ if (strcmp (*p, j->c_str()) == 0) {
+ free (c);
+ return PortMatrixNode::ASSOCIATED;
+ }
+ ++p;
+ }
+
+ free (c);
+ return PortMatrixNode::NOT_ASSOCIATED;
}
if (p && p->connected_to (*j) == false) {
return PortMatrixNode::ASSOCIATED;
}
-GlobalPortMatrixWindow::GlobalPortMatrixWindow (ARDOUR::Session& s, ARDOUR::DataType t)
+GlobalPortMatrixWindow::GlobalPortMatrixWindow (ARDOUR::Session* s, ARDOUR::DataType t)
: _port_matrix (this, s, t)
{
switch (t) {
}
add (_port_matrix);
- show_all ();
+ _port_matrix.show ();
}
void
pair<uint32_t, uint32_t> const pm_max = _port_matrix.max_size ();
resize_window_to_proportion_of_monitor (this, pm_max.first, pm_max.second);
}
+
+void
+GlobalPortMatrixWindow::set_session (ARDOUR::Session* s)
+{
+ _port_matrix.set_session (s);
+}
+
+string
+GlobalPortMatrix::disassociation_verb () const
+{
+ return _("Disconnect");
+}
+
+string
+GlobalPortMatrix::channel_noun () const
+{
+ return _("port");
+}
+