#include <gtkmm/image.h>
#include <gtkmm/stock.h>
+
#include "global_port_matrix.h"
#include "utils.h"
#include "ardour/audioengine.h"
#include "ardour/port.h"
-#include "i18n.h"
+#include "pbd/i18n.h"
using namespace std;
using namespace ARDOUR;
+using namespace ARDOUR_UI_UTILS;
GlobalPortMatrix::GlobalPortMatrix (Gtk::Window* p, Session* s, DataType t)
: PortMatrix (p, s, t)
void
GlobalPortMatrix::setup_ports (int dim)
{
+ if (!_session) {
+ return;
+ }
+
_ports[dim].suspend_signals ();
- _ports[dim].gather (_session, type(), dim == IN, false);
+ _ports[dim].gather (_session, type(), dim == FLOW_IN, false, show_only_bundles ());
_ports[dim].resume_signals ();
}
void
GlobalPortMatrix::set_state (BundleChannel c[2], bool s)
{
- Bundle::PortList const & in_ports = c[IN].bundle->channel_ports (c[IN].channel);
- Bundle::PortList const & out_ports = c[OUT].bundle->channel_ports (c[OUT].channel);
+ if (!_session) {
+ return;
+ }
+
+ Bundle::PortList const & in_ports = c[FLOW_IN].bundle->channel_ports (c[FLOW_IN].channel);
+ Bundle::PortList const & out_ports = c[FLOW_OUT].bundle->channel_ports (c[FLOW_OUT].channel);
for (Bundle::PortList::const_iterator i = in_ports.begin(); i != in_ports.end(); ++i) {
for (Bundle::PortList::const_iterator j = out_ports.begin(); j != out_ports.end(); ++j) {
- Port* p = _session->engine().get_port_by_name (*i);
- Port* q = _session->engine().get_port_by_name (*j);
+ boost::shared_ptr<Port> p = _session->engine().get_port_by_name (*i);
+ boost::shared_ptr<Port> q = _session->engine().get_port_by_name (*j);
if (p) {
if (s) {
} else {
/* two non-Ardour ports */
if (s) {
- jack_connect (_session->engine().jack (), j->c_str(), i->c_str());
+ AudioEngine::instance()->connect (*j, *i);
} else {
- jack_disconnect (_session->engine().jack (), j->c_str(), i->c_str());
+ AudioEngine::instance()->disconnect (*j, *i);
}
}
}
if (_session == 0) {
return PortMatrixNode::NOT_ASSOCIATED;
}
-
- Bundle::PortList const & in_ports = c[IN].bundle->channel_ports (c[IN].channel);
- Bundle::PortList const & out_ports = c[OUT].bundle->channel_ports (c[OUT].channel);
+
+ if (c[0].bundle->nchannels() == ChanCount::ZERO || c[1].bundle->nchannels() == ChanCount::ZERO) {
+ return PortMatrixNode::NOT_ASSOCIATED;
+ }
+
+ Bundle::PortList const & in_ports = c[FLOW_IN].bundle->channel_ports (c[FLOW_IN].channel);
+ Bundle::PortList const & out_ports = c[FLOW_OUT].bundle->channel_ports (c[FLOW_OUT].channel);
if (in_ports.empty() || out_ports.empty()) {
/* we're looking at a bundle with no parts associated with this channel,
so nothing to connect */
for (Bundle::PortList::const_iterator i = in_ports.begin(); i != in_ports.end(); ++i) {
for (Bundle::PortList::const_iterator j = out_ports.begin(); j != out_ports.end(); ++j) {
- Port* p = _session->engine().get_port_by_name (*i);
- Port* q = _session->engine().get_port_by_name (*j);
+ boost::shared_ptr<Port> p = AudioEngine::instance()->get_port_by_name (*i);
+ boost::shared_ptr<Port> q = AudioEngine::instance()->get_port_by_name (*j);
if (!p && !q) {
/* two non-Ardour ports; things are slightly more involved */
- /* XXX: is this the easiest way to do this? */
- /* XXX: isn't this very inefficient? */
- jack_client_t* jack = _session->engine().jack ();
- jack_port_t* jp = jack_port_by_name (jack, i->c_str());
- if (jp == 0) {
+ /* get a port handle for one of them .. */
+
+ PortEngine::PortHandle ph = AudioEngine::instance()->port_engine().get_port_by_name (*i);
+ if (!ph) {
return PortMatrixNode::NOT_ASSOCIATED;
}
-
- char const ** c = jack_port_get_all_connections (jack, jp);
-
- char const ** p = c;
-
- while (p && *p != 0) {
- if (strcmp (*p, j->c_str()) == 0) {
- free (c);
- return PortMatrixNode::ASSOCIATED;
- }
- ++p;
+
+ /* see if it is connected to the other one ... */
+
+ if (AudioEngine::instance()->port_engine().connected_to (ph, *j, false)) {
+ return PortMatrixNode::ASSOCIATED;
}
- free (c);
return PortMatrixNode::NOT_ASSOCIATED;
}
}
GlobalPortMatrixWindow::GlobalPortMatrixWindow (Session* s, DataType t)
- : ArdourDialog (X_("reset me soon"))
- , _port_matrix (this, s, t)
+ : ArdourWindow (X_("reset me soon"))
+ , _port_matrix (this, s, t)
{
switch (t) {
case DataType::AUDIO:
break;
}
- get_vbox()->pack_start (_port_matrix, true, true);
+ signal_key_press_event().connect (sigc::mem_fun (_port_matrix, &PortMatrix::key_press));
+
+ add (_port_matrix);
_port_matrix.show ();
}
GlobalPortMatrixWindow::set_session (Session* s)
{
_port_matrix.set_session (s);
+
+ if (!s) {
+ hide ();
+ }
+}
+
+void
+GlobalPortMatrix::set_session (Session *s)
+{
+ SessionHandlePtr::set_session (s);
+ if (!s) return;
+ setup_all_ports ();
+ init();
}
string
{
return _("port");
}
-
+