Vkeybd: use ArdourWidgets for all GUI elements
[ardour.git] / gtk2_ardour / global_port_matrix.cc
index e1bdfb199e8872c14a473a6b7461618d2d2817e9..aa16b4a29c0fa20246efab69cf1d5e097f62350e 100644 (file)
@@ -1,24 +1,27 @@
 /*
-    Copyright (C) 2009 Paul Davis
-
-    This program is free software; you can redistribute it and/or modify
-    it under the terms of the GNU General Public License as published by
-    the Free Software Foundation; either version 2 of the License, or
-    (at your option) any later version.
-
-    This program is distributed in the hope that it will be useful,
-    but WITHOUT ANY WARRANTY; without even the implied warranty of
-    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-    GNU General Public License for more details.
-
-    You should have received a copy of the GNU General Public License
-    along with this program; if not, write to the Free Software
-    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-
-*/
+ * Copyright (C) 2009-2011 David Robillard <d@drobilla.net>
+ * Copyright (C) 2009-2012 Carl Hetherington <carl@carlh.net>
+ * Copyright (C) 2010-2016 Paul Davis <paul@linuxaudiosystems.com>
+ * Copyright (C) 2013-2014 Robin Gareus <robin@gareus.org>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
 
 #include <gtkmm/image.h>
 #include <gtkmm/stock.h>
+
 #include "global_port_matrix.h"
 #include "utils.h"
 
 #include "ardour/audioengine.h"
 #include "ardour/port.h"
 
-#include "i18n.h"
+#include "pbd/i18n.h"
 
 using namespace std;
 using namespace ARDOUR;
+using namespace ARDOUR_UI_UTILS;
 
 GlobalPortMatrix::GlobalPortMatrix (Gtk::Window* p, Session* s, DataType t)
        : PortMatrix (p, s, t)
@@ -82,9 +86,9 @@ GlobalPortMatrix::set_state (BundleChannel c[2], bool s)
                        } else {
                                /* two non-Ardour ports */
                                if (s) {
-                                       jack_connect (_session->engine().jack (), j->c_str(), i->c_str());
+                                       AudioEngine::instance()->connect (*j, *i);
                                } else {
-                                       jack_disconnect (_session->engine().jack (), j->c_str(), i->c_str());
+                                       AudioEngine::instance()->disconnect (*j, *i);
                                }
                        }
                }
@@ -113,33 +117,25 @@ GlobalPortMatrix::get_state (BundleChannel c[2]) const
        for (Bundle::PortList::const_iterator i = in_ports.begin(); i != in_ports.end(); ++i) {
                for (Bundle::PortList::const_iterator j = out_ports.begin(); j != out_ports.end(); ++j) {
 
-                       boost::shared_ptr<Port> p = _session->engine().get_port_by_name (*i);
-                       boost::shared_ptr<Port> q = _session->engine().get_port_by_name (*j);
+                       boost::shared_ptr<Port> p = AudioEngine::instance()->get_port_by_name (*i);
+                       boost::shared_ptr<Port> q = AudioEngine::instance()->get_port_by_name (*j);
 
                        if (!p && !q) {
                                /* two non-Ardour ports; things are slightly more involved */
-                               /* XXX: is this the easiest way to do this? */
-                               /* XXX: isn't this very inefficient? */
 
-                               jack_client_t* jack = _session->engine().jack ();
-                               jack_port_t* jp = jack_port_by_name (jack, i->c_str());
-                               if (jp == 0) {
+                               /* get a port handle for one of them .. */
+
+                               PortEngine::PortHandle ph = AudioEngine::instance()->port_engine().get_port_by_name (*i);
+                               if (!ph) {
                                        return PortMatrixNode::NOT_ASSOCIATED;
                                }
 
-                               char const ** c = jack_port_get_all_connections (jack, jp);
-
-                               char const ** p = c;
+                               /* see if it is connected to the other one ... */
 
-                               while (p && *p != 0) {
-                                       if (strcmp (*p, j->c_str()) == 0) {
-                                               free (c);
-                                               return PortMatrixNode::ASSOCIATED;
-                                       }
-                                       ++p;
+                               if (AudioEngine::instance()->port_engine().connected_to (ph, *j, false)) {
+                                       return PortMatrixNode::ASSOCIATED;
                                }
 
-                               free (c);
                                return PortMatrixNode::NOT_ASSOCIATED;
                        }