return get_or_add_node (&_state, id);
}
+/** Remove node with provided id.
+ * @param id property of Object node to look for.
+ */
+
+void
+GUIObjectState::remove_node (const std::string& id)
+{
+ _state.remove_nodes_and_delete(X_("id"), id );
+}
+
/** Get a string from our state.
* @param id property of Object node to look for.
* @param prop_name name of the Object property to return.