#include <sstream>
#include "gui_object.h"
-#include "i18n.h"
+#include "pbd/i18n.h"
using std::string;
XMLNode* child = get_node (parent, id);
if (!child) {
child = new XMLNode (X_("Object"));
- child->add_property (X_("id"), id);
+ child->set_property (X_("id"), id);
parent->add_child_nocopy (*child);
}
return child;
}
//assert (get_node (&_state, id) == 0); // XXX performance penalty due to get_node()
XMLNode* child = new XMLNode (X_("Object"));
- child->add_property (X_("id"), id);
+ child->set_property (X_("id"), id);
_state.add_child_nocopy (*child);
object_map[id] = child;
return child;