{
vector<string> paths;
vector<string> labels;
+ vector<string> tooltips;
vector<string> keys;
vector<AccelKey> bindings;
typedef std::map<string,TreeIter> NodeMap;
NodeMap nodes;
NodeMap::iterator r;
- ActionManager::get_all_actions (labels, paths, keys, bindings);
+ ActionManager::get_all_actions (labels, paths, tooltips, keys, bindings);
vector<string>::iterator k;
vector<string>::iterator p;
+ vector<string>::iterator t;
vector<string>::iterator l;
model->clear ();
- for (l = labels.begin(), k = keys.begin(), p = paths.begin(); l != labels.end(); ++k, ++p, ++l) {
+ for (l = labels.begin(), k = keys.begin(), p = paths.begin(), t = tooltips.begin(); l != labels.end(); ++k, ++p, ++t, ++l) {
TreeModel::Row row;
vector<string> parts;
/* add this action */
- row[columns.action] = (*l);
+ if (l->empty ()) {
+ row[columns.action] = *t;
+ } else {
+ row[columns.action] = *l;
+ }
row[columns.path] = (*p);
row[columns.bindable] = true;