}
void
-LocationUI::map_locations (Locations::LocationList& locations)
+LocationUI::map_locations (const Locations::LocationList& locations)
{
Locations::LocationList::iterator i;
gint n;
LocationSortByStart cmp;
temp.sort (cmp);
- locations = temp;
- for (n = 0, i = locations.begin(); i != locations.end(); ++n, ++i) {
+ for (n = 0, i = temp.begin(); i != temp.end(); ++n, ++i) {
Location* location = *i;
SessionHandlePtr::set_session (s);
if (_session) {
- _session->locations()->changed.connect (_session_connections, invalidator (*this), boost::bind (&LocationUI::locations_changed, this, _1), gui_context());
- _session->locations()->StateChanged.connect (_session_connections, invalidator (*this), boost::bind (&LocationUI::refresh_location_list, this), gui_context());
_session->locations()->added.connect (_session_connections, invalidator (*this), boost::bind (&LocationUI::location_added, this, _1), gui_context());
_session->locations()->removed.connect (_session_connections, invalidator (*this), boost::bind (&LocationUI::location_removed, this, _1), gui_context());
+ _session->locations()->changed.connect (_session_connections, invalidator (*this), boost::bind (&LocationUI::refresh_location_list, this), gui_context());
+
_clock_group->set_clock_mode (clock_mode_from_session_instant_xml ());
}
refresh_location_list ();
}
-void
-LocationUI::locations_changed (Locations::Change c)
-{
- /* removal is signalled by both a removed and a changed signal emission from Locations,
- so we don't need to refresh the list on a removal
- */
- if (c != Locations::REMOVAL) {
- refresh_location_list ();
- }
-}
-
void
LocationUI::session_going_away()
{