Allow to keep environment C/XXFLAGS with debug builds
[ardour.git] / gtk2_ardour / luainstance.cc
index 966715edc07ecbd3d19709ffa4e67ab196a2bb5a..bfa72b2907696d0b3a352c9c10fe6c64e894f569 100644 (file)
@@ -1101,16 +1101,25 @@ bool
 LuaInstance::interactive_add (LuaScriptInfo::ScriptType type, int id)
 {
        std::string title;
+       std::string param_function = "action_params";
        std::vector<std::string> reg;
 
        switch (type) {
                case LuaScriptInfo::EditorAction:
                        reg = lua_action_names ();
-                       title = "Add Lua Action";
+                       title = _("Add Lua Action");
                        break;
                case LuaScriptInfo::EditorHook:
                        reg = lua_slot_names ();
-                       title = "Add Lua Callback Hook";
+                       title = _("Add Lua Callback Hook");
+                       break;
+               case LuaScriptInfo::Session:
+                       if (!_session) {
+                               return false;
+                       }
+                       reg = _session->registered_lua_functions ();
+                       title = _("Add Lua Session Script");
+                       param_function = "sess_params";
                        break;
                default:
                        return false;
@@ -1138,7 +1147,7 @@ LuaInstance::interactive_add (LuaScriptInfo::ScriptType type, int id)
                return false;
        }
 
-       LuaScriptParamList lsp = LuaScriptParams::script_params (spi, "action_params");
+       LuaScriptParamList lsp = LuaScriptParams::script_params (spi, param_function);
 
        ScriptParameterDialog spd (_("Set Script Parameters"), spi, reg, lsp);
        switch (spd.run ()) {
@@ -1155,6 +1164,18 @@ LuaInstance::interactive_add (LuaScriptInfo::ScriptType type, int id)
                case LuaScriptInfo::EditorHook:
                        return register_lua_slot (spd.name(), script, lsp);
                        break;
+               case LuaScriptInfo::Session:
+                       try {
+                               _session->register_lua_function (spd.name(), script, lsp);
+                       } catch (luabridge::LuaException const& e) {
+                               string msg = string_compose (_("Session script '%1' instantiation failed: %2"), spd.name(), e.what ());
+                               Gtk::MessageDialog am (msg);
+                               am.run ();
+                       } catch (SessionException e) {
+                               string msg = string_compose (_("Loading Session script '%1' failed: %2"), spd.name(), e.what ());
+                               Gtk::MessageDialog am (msg);
+                               am.run ();
+                       }
                default:
                        break;
        }