#include "gtkmm2ext/gui_thread.h"
#include "ardour/audioengine.h"
-#include "ardour/diskstream.h"
+#include "ardour/disk_reader.h"
+#include "ardour/disk_writer.h"
#include "ardour/plugin_manager.h"
#include "ardour/route.h"
#include "ardour/session.h"
+#include "ardour/system_exec.h"
#include "LuaBridge/LuaBridge.h"
#include "ardour_ui.h"
#include "public_editor.h"
#include "region_selection.h"
+#include "luadialog.h"
#include "luainstance.h"
#include "luasignal.h"
#include "marker.h"
////////////////////////////////////////////////////////////////////////////////
+static PBD::ScopedConnectionList _luaexecs;
+
+static void reaper (ARDOUR::SystemExec* x)
+{
+ delete x;
+}
+
+static int
+lua_forkexec (lua_State *L)
+{
+ int argc = lua_gettop (L);
+ if (argc == 0) {
+ return luaL_argerror (L, 1, "invalid number of arguments, forkexec (command, ...)");
+ }
+ // args are free()ed in ~SystemExec
+ char** args = (char**) malloc ((argc + 1) * sizeof(char*));
+ for (int i = 0; i < argc; ++i) {
+ args[i] = strdup (luaL_checkstring (L, i + 1));
+ }
+ args[argc] = 0;
+
+ ARDOUR::SystemExec* x = new ARDOUR::SystemExec (args[0], args);
+ x->Terminated.connect (_luaexecs, MISSING_INVALIDATOR, boost::bind (&reaper, x), gui_context());
+
+ if (x->start()) {
+ reaper (x);
+ luabridge::Stack<bool>::push (L, false);
+ return -1;
+ } else {
+ luabridge::Stack<bool>::push (L, false);
+ }
+ return 1;
+}
+
+#ifndef PLATFORM_WINDOWS
+static int
+lua_exec (std::string cmd)
+{
+ // args are free()ed in ~SystemExec
+ char** args = (char**) malloc (4 * sizeof(char*));
+ args[0] = strdup ("/bin/sh");
+ args[1] = strdup ("-c");
+ args[2] = strdup (cmd.c_str());
+ args[3] = 0;
+ ARDOUR::SystemExec x ("/bin/sh", args);
+ if (x.start()) {
+ return -1;
+ }
+ x.wait ();
+ return 0;
+}
+#endif
+////////////////////////////////////////////////////////////////////////////////
+
+// ARDOUR_UI and instance() are not exposed.
+ARDOUR::PresentationInfo::order_t
+lua_translate_order (RouteDialogs::InsertAt place)
+{
+ return ARDOUR_UI::instance()->translate_order (place);
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
#define xstr(s) stringify(s)
#define stringify(s) #s
using namespace ARDOUR;
PBD::Signal0<void> LuaInstance::LuaTimerDS;
+PBD::Signal0<void> LuaInstance::SetSession;
void
LuaInstance::register_hooks (lua_State* L)
.beginStdBitSet <LuaSignal::LAST_SIGNAL> ("Set")
.endClass()
.endNamespace ();
+
+#if 0 // Dump size -> libs/ardour/luabindings.cc
+ printf ("LuaInstance: registered %d signals\n", LuaSignal::LAST_SIGNAL);
+#endif
}
void
}
+void
+LuaInstance::bind_dialog (lua_State* L)
+{
+ luabridge::getGlobalNamespace (L)
+ .beginNamespace ("LuaDialog")
+
+ .beginClass <LuaDialog::Message> ("Message")
+ .addConstructor <void (*) (std::string const&, std::string const&, LuaDialog::Message::MessageType, LuaDialog::Message::ButtonType)> ()
+ .addFunction ("run", &LuaDialog::Message::run)
+ .endClass ()
+
+ .beginClass <LuaDialog::Dialog> ("Dialog")
+ .addConstructor <void (*) (std::string const&, luabridge::LuaRef)> ()
+ .addCFunction ("run", &LuaDialog::Dialog::run)
+ .endClass ()
+
+ /* enums */
+ .beginNamespace ("MessageType")
+ .addConst ("Info", LuaDialog::Message::Info)
+ .addConst ("Warning", LuaDialog::Message::Warning)
+ .addConst ("Question", LuaDialog::Message::Question)
+ .addConst ("Error", LuaDialog::Message::Error)
+ .endNamespace ()
+
+ .beginNamespace ("ButtonType")
+ .addConst ("OK", LuaDialog::Message::OK)
+ .addConst ("Close", LuaDialog::Message::Close)
+ .addConst ("Cancel", LuaDialog::Message::Cancel)
+ .addConst ("Yes_No", LuaDialog::Message::Yes_No)
+ .addConst ("OK_Cancel", LuaDialog::Message::OK_Cancel)
+ .endNamespace ()
+
+ .beginNamespace ("Response")
+ .addConst ("OK", 0)
+ .addConst ("Cancel", 1)
+ .addConst ("Close", 2)
+ .addConst ("Yes", 3)
+ .addConst ("No", 4)
+ .addConst ("None", -1)
+ .endNamespace ()
+
+ .endNamespace ();
+
+}
+
void
LuaInstance::register_classes (lua_State* L)
{
LuaBindings::osc (L);
bind_cairo (L);
- register_hooks (L);
+ bind_dialog (L);
luabridge::getGlobalNamespace (L)
.beginNamespace ("ArdourUI")
.deriveClass <TimeAxisView, AxisView> ("TimeAxisView")
.endClass ()
+ .deriveClass <StripableTimeAxisView, TimeAxisView> ("StripableTimeAxisView")
+ .endClass ()
+
.beginClass <Selectable> ("Selectable")
.endClass ()
.endClass ()
.deriveClass <RouteTimeAxisView, RouteUI> ("RouteTimeAxisView")
- .addCast<TimeAxisView> ("to_timeaxisview")
+ .addCast<StripableTimeAxisView> ("to_stripabletimeaxisview")
+ .addCast<TimeAxisView> ("to_timeaxisview") // deprecated
.endClass ()
// std::list<Selectable*>
#endif
.addFunction ("hide_track_in_display", &PublicEditor::hide_track_in_display)
.addFunction ("show_track_in_display", &PublicEditor::show_track_in_display)
+ .addFunction ("set_visible_track_count", &PublicEditor::set_visible_track_count)
+ .addFunction ("fit_selection", &PublicEditor::fit_selection)
.addFunction ("regionview_from_region", &PublicEditor::regionview_from_region)
.addFunction ("set_stationary_playhead", &PublicEditor::set_stationary_playhead)
.addFunction ("drags", &PublicEditor::drags)
#endif
- .addFunction ("get_route_view_by_route_id", &PublicEditor::get_route_view_by_route_id)
+ .addFunction ("get_stripable_time_axis_by_id", &PublicEditor::get_stripable_time_axis_by_id)
.addFunction ("get_track_views", &PublicEditor::get_track_views)
.addFunction ("rtav_from_route", &PublicEditor::rtav_from_route)
.addFunction ("axis_views_from_routes", &PublicEditor::axis_views_from_routes)
#endif
.addFunction ("access_action", &PublicEditor::access_action)
+ .addFunction ("set_toggleaction", &PublicEditor::set_toggleaction)
.endClass ()
+ .addFunction ("translate_order", &lua_translate_order)
+
/* ArdourUI enums */
+ .beginNamespace ("InsertAt")
+ .addConst ("BeforeSelection", RouteDialogs::InsertAt(RouteDialogs::BeforeSelection))
+ .addConst ("AfterSelection", RouteDialogs::InsertAt(RouteDialogs::AfterSelection))
+ .addConst ("First", RouteDialogs::InsertAt(RouteDialogs::First))
+ .addConst ("Last", RouteDialogs::InsertAt(RouteDialogs::Last))
+ .endNamespace ()
+
.beginNamespace ("MarkerType")
.addConst ("Mark", ArdourMarker::Type(ArdourMarker::Mark))
.addConst ("Tempo", ArdourMarker::Type(ArdourMarker::Tempo))
.addConst ("Add", Selection::Operation(Selection::Add))
.endNamespace ()
- .endNamespace (); // end ArdourUI
+ .endNamespace () // end ArdourUI
+
+ .beginNamespace ("os")
+#ifndef PLATFORM_WINDOWS
+ .addFunction ("execute", &lua_exec)
+#endif
+ .addCFunction ("forkexec", &lua_forkexec)
+ .endNamespace ();
// Editing Symbols
void
LuaInstance::init ()
{
+ lua.sandbox (false);
lua.do_command (
"function ScriptManager ()"
" local self = { scripts = {}, instances = {}, icons = {} }"
" assert(type(f) == 'function', 'Factory is a not a function')"
" assert(type(a) == 'table' or type(a) == 'nil', 'Given argument is invalid')"
" self.scripts[i] = { ['n'] = n, ['s'] = s, ['f'] = f, ['a'] = a, ['c'] = c }"
- " local env = _ENV; env.f = nil env.debug = nil os.exit = nil require = nil dofile = nil loadfile = nil package = nil"
+ " local env = _ENV; env.f = nil"
" self.instances[i] = load (string.dump(f, true), nil, nil, env)(a)"
" if type(c) == 'function' then"
" self.icons[i] = load (string.dump(c, true), nil, nil, env)(a)"
""
" local function serialize (name, value)"
" local rv = name .. ' = '"
- " collectgarbage()"
" if type(value) == \"number\" or type(value) == \"string\" or type(value) == \"nil\" then"
" return rv .. basic_serialize(value) .. ' '"
" elseif type(value) == \"table\" then"
" for k,v in pairs(value) do"
" local fieldname = string.format(\"%s[%s]\", name, basic_serialize(k))"
" rv = rv .. serialize(fieldname, v) .. ' '"
- " collectgarbage()" // string concatenation allocates a new string
" end"
" return rv;"
" elseif type(value) == \"function\" then"
" manager = ScriptManager ()"
" ScriptManager = nil"
);
-
lua_State* L = lua.getState();
try {
_lua_clear = new luabridge::LuaRef(lua_mgr["clear"]);
} catch (luabridge::LuaException const& e) {
+ fatal << string_compose (_("programming error: %1"),
+ std::string ("Failed to setup Lua action interpreter") + e.what ())
+ << endmsg;
+ abort(); /*NOTREACHED*/
+ } catch (...) {
fatal << string_compose (_("programming error: %1"),
X_("Failed to setup Lua action interpreter"))
<< endmsg;
}
register_classes (L);
+ register_hooks (L);
luabridge::push <PublicEditor *> (L, &PublicEditor::instance());
lua_setglobal (L, "Editor");
i->second->set_session (s);
}
point_one_second_connection = Timers::rapid_connect (sigc::mem_fun(*this, & LuaInstance::every_point_one_seconds));
+ SetSession (); /* EMIT SIGNAL */
}
void
int
LuaInstance::set_state (const XMLNode& node)
{
- LocaleGuard lg;
XMLNode* child;
if ((child = find_named_node (node, "ActionScript"))) {
(*_lua_load)(std::string ((const char*)buf, size));
} catch (luabridge::LuaException const& e) {
cerr << "LuaException:" << e.what () << endl;
- }
+ } catch (...) { }
for (int i = 0; i < 9; ++i) {
std::string name;
if (lua_action_name (i, name)) {
SlotChanged (p->id(), p->name(), p->signals()); /* EMIT SIGNAL */
} catch (luabridge::LuaException const& e) {
cerr << "LuaException:" << e.what () << endl;
- }
+ } catch (...) { }
}
}
LuaScriptParamList lsp = LuaScriptParams::script_params (spi, param_function);
ScriptParameterDialog spd (_("Set Script Parameters"), spi, reg, lsp);
- switch (spd.run ()) {
- case Gtk::RESPONSE_ACCEPT:
- break;
- default:
- return false;
+
+ if (!spd.need_interation ()) {
+ switch (spd.run ()) {
+ case Gtk::RESPONSE_ACCEPT:
+ break;
+ default:
+ return false;
+ }
}
+ LuaScriptParamPtr lspp (new LuaScriptParam("x-script-origin", "", spi->path, false));
+ lsp.push_back (lspp);
+
switch (type) {
case LuaScriptInfo::EditorAction:
return set_lua_action (id, spd.name(), script, lsp);
string msg = string_compose (_("Loading Session script '%1' failed: %2"), spd.name(), e.what ());
Gtk::MessageDialog am (msg);
am.run ();
+ } catch (...) {
+ string msg = string_compose (_("Loading Session script '%1' failed: %2"), spd.name(), "Unknown Exception");
+ Gtk::MessageDialog am (msg);
+ am.run ();
}
default:
break;
XMLNode&
LuaInstance::get_action_state ()
{
- LocaleGuard lg;
std::string saved;
{
luabridge::LuaRef savedstate ((*_lua_save)());
g_free (b64);
XMLNode* script_node = new XMLNode (X_("ActionScript"));
- script_node->add_property (X_("lua"), LUA_VERSION);
+ script_node->set_property (X_("lua"), LUA_VERSION);
script_node->add_content (b64s);
return *script_node;
lua.collect_garbage_step ();
} catch (luabridge::LuaException const& e) {
cerr << "LuaException:" << e.what () << endl;
- }
+ } catch (...) { }
}
void
(*_lua_render_icon)(i + 1, (Cairo::Context *)&ctx, w, h, clr);
} catch (luabridge::LuaException const& e) {
cerr << "LuaException:" << e.what () << endl;
- }
+ } catch (...) { }
}
bool
} catch (luabridge::LuaException const& e) {
cerr << "LuaException:" << e.what () << endl;
return false;
+ } catch (...) {
+ return false;
}
_session->set_dirty ();
return true;
} catch (luabridge::LuaException const& e) {
cerr << "LuaException:" << e.what () << endl;
return false;
+ } catch (...) {
+ return false;
}
ActionChanged (id, ""); /* EMIT SIGNAL */
_session->set_dirty ();
return true;
} catch (luabridge::LuaException const& e) {
cerr << "LuaException:" << e.what () << endl;
- return false;
- }
+ } catch (...) { }
return false;
}
}
} catch (luabridge::LuaException const& e) {
cerr << "LuaException:" << e.what () << endl;
- }
+ } catch (...) { }
return false;
}
return true;
} catch (luabridge::LuaException const& e) {
cerr << "LuaException:" << e.what () << endl;
- return false;
- }
+ } catch (...) { }
return false;
}
try {
LuaState l;
l.Print.connect (&_lua_print);
+ l.sandbox (true);
lua_State* L = l.getState();
register_hooks (L);
l.do_command ("function ardour () end");
}
} catch (luabridge::LuaException const& e) {
cerr << "LuaException:" << e.what () << endl;
- }
+ } catch (...) { }
if (ah.none ()) {
cerr << "Script registered no hooks." << endl;
return true;
} catch (luabridge::LuaException const& e) {
cerr << "LuaException:" << e.what () << endl;
- }
+ } catch (...) { }
_session->set_dirty ();
return false;
}
}
try {
- const std::string& bytecode = LuaScripting::get_factory_bytecode (script);
- (*_lua_add)(name, script, bytecode, tbl_arg);
+ const std::string& bytecode = LuaScripting::get_factory_bytecode (script);
+ (*_lua_add)(name, script, bytecode, tbl_arg);
} catch (luabridge::LuaException const& e) {
cerr << "LuaException:" << e.what () << endl;
throw failed_constructor ();
+ } catch (...) {
+ throw failed_constructor ();
}
_id.reset ();
(*_lua_load)(std::string ((const char*)buf, size));
} catch (luabridge::LuaException const& e) {
cerr << "LuaException:" << e.what () << endl;
- }
+ } catch (...) { }
g_free (buf);
set_session (s);
luabridge::LuaRef savedstate ((*_lua_save)());
saved = savedstate.cast<std::string>();
}
- lua.collect_garbage ();
+
+ lua.collect_garbage (); // this may be expensive:
+ /* Editor::instant_save() calls Editor::get_state() which
+ * calls LuaInstance::get_hook_state() which in turn calls
+ * this LuaCallback::get_state() for every registered hook.
+ *
+ * serialize in _lua_save() allocates many small strings
+ * on the lua-stack, collecting them all may take a ms.
+ */
gchar* b64 = g_base64_encode ((const guchar*)saved.c_str (), saved.size ());
std::string b64s (b64);
g_free (b64);
XMLNode* script_node = new XMLNode (X_("LuaCallback"));
- script_node->add_property (X_("lua"), LUA_VERSION);
- script_node->add_property (X_("id"), _id.to_s ());
- script_node->add_property (X_("name"), _name);
- script_node->add_property (X_("signals"), _signals.to_string ());
+ script_node->set_property (X_("lua"), LUA_VERSION);
+ script_node->set_property (X_("id"), _id.to_s ());
+ script_node->set_property (X_("name"), _name);
+ script_node->set_property (X_("signals"), _signals.to_string ());
script_node->add_content (b64s);
return *script_node;
}
LuaCallback::init (void)
{
lua.Print.connect (&_lua_print);
+ lua.sandbox (false);
lua.do_command (
"function ScriptManager ()"
" assert(type(f) == 'function', 'Factory is a not a function')"
" assert(type(a) == 'table' or type(a) == 'nil', 'Given argument is invalid')"
" self.script = { ['n'] = n, ['s'] = s, ['f'] = f, ['a'] = a }"
- " local env = _ENV; env.f = nil env.debug = nil os.exit = nil require = nil dofile = nil loadfile = nil package = nil"
+ " local env = _ENV; env.f = nil"
" self.instance = load (string.dump(f, true), nil, nil, env)(a)"
" end"
""
""
" local function serialize (name, value)"
" local rv = name .. ' = '"
- " collectgarbage()"
" if type(value) == \"number\" or type(value) == \"string\" or type(value) == \"nil\" then"
" return rv .. basic_serialize(value) .. ' '"
" elseif type(value) == \"table\" then"
" for k,v in pairs(value) do"
" local fieldname = string.format(\"%s[%s]\", name, basic_serialize(k))"
" rv = rv .. serialize(fieldname, v) .. ' '"
- " collectgarbage()" // string concatenation allocates a new string
" end"
" return rv;"
" elseif type(value) == \"function\" then"
_lua_load = new luabridge::LuaRef(lua_mgr["restore"]);
} catch (luabridge::LuaException const& e) {
+ fatal << string_compose (_("programming error: %1"),
+ std::string ("Failed to setup Lua callback interpreter: ") + e.what ())
+ << endmsg;
+ abort(); /*NOTREACHED*/
+ } catch (...) {
fatal << string_compose (_("programming error: %1"),
X_("Failed to setup Lua callback interpreter"))
<< endmsg;
}
LuaInstance::register_classes (L);
+ LuaInstance::register_hooks (L);
luabridge::push <PublicEditor *> (L, &PublicEditor::instance());
lua_setglobal (L, "Editor");
} catch (luabridge::LuaException const& e) {
cerr << "LuaException:" << e.what () << endl;
return false;
- }
+ } catch (...) { }
return false;
}