#endif
#include "ardour/revision.h"
-#include "ardour/version.h"
#include "ardour/ardour.h"
#include "ardour/audioengine.h"
#include "ardour/session_utils.h"
#include <gtkmm2ext/popup.h>
#include <gtkmm2ext/utils.h>
-#include "version.h"
#include "ardour_ui.h"
#include "opts.h"
#include "enums.h"
#ifdef PLATFORM_WINDOWS
#include <fcntl.h> // Needed for '_fmode'
+#include <shellapi.h> // console
#endif
#ifdef WAF_BUILD
} else {
/* engine has already run, so this is a mid-session backend death */
-
+
MessageDialog msg (string_compose (_("The audio backend (%1) has failed, or terminated"), AudioEngine::instance()->current_backend_name()), false);
msg.set_secondary_text (string_compose (_("%2 exited unexpectedly, and without notifying %1."),
PROGRAM_NAME, AudioEngine::instance()->current_backend_name()));
static void
sigpipe_handler (int /*signal*/)
{
- /* XXX fix this so that we do this again after a reconnect to the backend
- */
+ /* XXX fix this so that we do this again after a reconnect to the backend */
static bool done_the_backend_thing = false;
}
#endif
+#if (!defined COMPILER_MSVC && defined PLATFORM_WINDOWS)
+
+static FILE* pStdOut = 0;
+static FILE* pStdErr = 0;
+static BOOL bConsole;
+static HANDLE hStdOut;
+
+static bool
+IsAConsolePort (HANDLE handle)
+{
+ DWORD mode;
+ return (GetConsoleMode(handle, &mode) != 0);
+}
+
+static void
+console_madness_begin ()
+{
+ bConsole = AttachConsole(ATTACH_PARENT_PROCESS);
+ hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
+
+ /* re-attach to the console so we can see 'printf()' output etc.
+ * for MSVC see gtk2_ardour/msvc/winmain.cc
+ */
+
+ if ((bConsole) && (IsAConsolePort(hStdOut))) {
+ pStdOut = freopen( "CONOUT$", "w", stdout );
+ pStdErr = freopen( "CONOUT$", "w", stderr );
+ }
+}
+
+static void
+console_madness_end ()
+{
+ if (pStdOut) {
+ fclose (pStdOut);
+ }
+ if (pStdErr) {
+ fclose (pStdErr);
+ }
+
+ if (bConsole) {
+ // Detach and free the console from our application
+ INPUT_RECORD input_record;
+
+ input_record.EventType = KEY_EVENT;
+ input_record.Event.KeyEvent.bKeyDown = TRUE;
+ input_record.Event.KeyEvent.dwControlKeyState = 0;
+ input_record.Event.KeyEvent.uChar.UnicodeChar = VK_RETURN;
+ input_record.Event.KeyEvent.wRepeatCount = 1;
+ input_record.Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
+ input_record.Event.KeyEvent.wVirtualScanCode = MapVirtualKey( VK_RETURN, 0 );
+
+ DWORD written = 0;
+ WriteConsoleInput( GetStdHandle( STD_INPUT_HANDLE ), &input_record, 1, &written );
+
+ FreeConsole();
+ }
+}
+
+static void command_line_parse_error (int *argc, char** argv[]) {}
+
+#elif (defined(COMPILER_MSVC) && defined(NDEBUG) && !defined(RDC_BUILD))
+
+// these are not used here. for MSVC see gtk2_ardour/msvc/winmain.cc
+static void console_madness_begin () {}
+static void console_madness_end () {}
+
+static void command_line_parse_error (int *argc, char** argv[]) {
+ // Since we don't ordinarily have access to stdout and stderr with
+ // an MSVC app, let the user know we encountered a parsing error.
+ Gtk::Main app(argc, argv); // Calls 'gtk_init()'
+
+ Gtk::MessageDialog dlgReportParseError (string_compose (_("\n %1 could not understand your command line "), PROGRAM_NAME),
+ false, MESSAGE_ERROR, BUTTONS_CLOSE, true);
+ dlgReportParseError.set_title (string_compose (_("An error was encountered while launching %1"), PROGRAM_NAME));
+ dlgReportParseError.run ();
+}
+
+#else
+static void console_madness_begin () {}
+static void console_madness_end () {}
+static void command_line_parse_error (int *argc, char** argv[]) {}
+#endif
+
#if (defined(COMPILER_MSVC) && defined(NDEBUG) && !defined(RDC_BUILD))
/*
* Release build with MSVC uses ardour_main()
int main (int argc, char *argv[])
#endif
{
-#ifdef PLATFORM_WINDOWS
- // Essential!! Make sure that any files used by Ardour
- // will be created or opened in BINARY mode!
- _fmode = O_BINARY;
-#endif
+ ARDOUR::check_for_old_configuration_files();
fixup_bundle_environment (argc, argv, &localedir);
gtk_set_locale ();
#endif
+ console_madness_begin();
+
#if (defined WINDOWS_VST_SUPPORT && !defined PLATFORM_WINDOWS)
/* this does some magic that is needed to make GTK and X11 client interact properly.
* the platform dependent code is in windows_vst_plugin_ui.cc
#endif
if (parse_opts (argc, argv)) {
-#if (defined(COMPILER_MSVC) && defined(NDEBUG) && !defined(RDC_BUILD))
- // Since we don't ordinarily have access to stdout and stderr with
- // an MSVC app, let the user know we encountered a parsing error.
- Gtk::Main app(&argc, &argv); // Calls 'gtk_init()'
-
- Gtk::MessageDialog dlgReportParseError (_("\n Ardour could not understand your command line "),
- false, MESSAGE_ERROR, BUTTONS_CLOSE, true);
- dlgReportParseError.set_title (_("An error was encountered while launching Ardour"));
- dlgReportParseError.run ();
-#endif
+ command_line_parse_error (&argc, &argv);
exit (1);
}
<< endl;
}
- /* some GUI objects need this */
-
if (!ARDOUR::init (ARDOUR_COMMAND_LINE::use_vst, ARDOUR_COMMAND_LINE::try_hw_optimization, localedir)) {
error << string_compose (_("could not initialize %1."), PROGRAM_NAME) << endmsg;
exit (1);
#endif
try {
- ARDOUR_UI::create_configuration ();
ui = new ARDOUR_UI (&argc, &argv, localedir);
} catch (failed_constructor& err) {
error << string_compose (_("could not create %1 GUI"), PROGRAM_NAME) << endmsg;
ARDOUR::cleanup ();
pthread_cancel_all ();
+ console_madness_end ();
+
return 0;
}
#if (defined WINDOWS_VST_SUPPORT && !defined PLATFORM_WINDOWS)