(gtk_accel_path "<Actions>/Editor/step-tracks-up" "uparrow")
(gtk_accel_path "<Actions>/Transport/TransitionToRoll" "<%PRIMARY%>uparrow")
(gtk_accel_path "<Actions>/Editor/select-prev-route" "<%SECONDARY%>uparrow")
+(gtk_accel_path "<Actions>/Editor/move-selected-tracks-up" "<%TERTIARY%>uparrow")
(gtk_accel_path "<Actions>/Editor/step-tracks-down" "downarrow")
(gtk_accel_path "<Actions>/Transport/TransitionToReverse" "<%PRIMARY%>downarrow")
(gtk_accel_path "<Actions>/Editor/select-next-route" "<%SECONDARY%>downarrow")
+(gtk_accel_path "<Actions>/Editor/move-selected-tracks-down" "<%TERTIARY%>downarrow")
(gtk_accel_path "<Actions>/Editor/playhead-to-previous-region-boundary" "leftarrow")
(gtk_accel_path "<Actions>/Editor/tab-to-transient-backwards" "<%PRIMARY%>leftarrow")
(gtk_accel_path "<Actions>/Editor/select-range-between-cursors" "F6")
(gtk_accel_path "<Actions>/Common/ToggleMaximalEditor" "F11")
+(gtk_accel_path "<Actions>/Editor/save-visual-state-1" "<%PRIMARY%>F1")
+(gtk_accel_path "<Actions>/Editor/save-visual-state-2" "<%PRIMARY%>F2")
+(gtk_accel_path "<Actions>/Editor/save-visual-state-3" "<%PRIMARY%>F3")
+(gtk_accel_path "<Actions>/Editor/save-visual-state-4" "<%PRIMARY%>F4")
+(gtk_accel_path "<Actions>/Editor/save-visual-state-5" "<%PRIMARY%>F5")
+(gtk_accel_path "<Actions>/Editor/save-visual-state-6" "<%PRIMARY%>F6")
+(gtk_accel_path "<Actions>/Editor/save-visual-state-7" "<%PRIMARY%>F7")
+(gtk_accel_path "<Actions>/Editor/save-visual-state-8" "<%PRIMARY%>F8")
+(gtk_accel_path "<Actions>/Editor/save-visual-state-9" "<%PRIMARY%>F9")
+(gtk_accel_path "<Actions>/Editor/save-visual-state-10" "<%PRIMARY%>F10")
+(gtk_accel_path "<Actions>/Editor/save-visual-state-11" "<%PRIMARY%>F11")
+(gtk_accel_path "<Actions>/Editor/save-visual-state-12" "<%PRIMARY%>F12")
+
+(gtk_accel_path "<Actions>/Editor/goto-visual-state-1" "<release><%PRIMARY%>F1")
+(gtk_accel_path "<Actions>/Editor/goto-visual-state-2" "<release><%PRIMARY%>F2")
+(gtk_accel_path "<Actions>/Editor/goto-visual-state-3" "<release><%PRIMARY%>F3")
+(gtk_accel_path "<Actions>/Editor/goto-visual-state-4" "<release><%PRIMARY%>F4")
+(gtk_accel_path "<Actions>/Editor/goto-visual-state-5" "<release><%PRIMARY%>F5")
+(gtk_accel_path "<Actions>/Editor/goto-visual-state-6" "<release><%PRIMARY%>F6")
+(gtk_accel_path "<Actions>/Editor/goto-visual-state-7" "<release><%PRIMARY%>F7")
+(gtk_accel_path "<Actions>/Editor/goto-visual-state-8" "<release><%PRIMARY%>F8")
+(gtk_accel_path "<Actions>/Editor/goto-visual-state-9" "<release><%PRIMARY%>F9")
+(gtk_accel_path "<Actions>/Editor/goto-visual-state-10" "<release><%PRIMARY%>F10")
+(gtk_accel_path "<Actions>/Editor/goto-visual-state-11" "<release><%PRIMARY%>F11")
+(gtk_accel_path "<Actions>/Editor/goto-visual-state-12" "<release><%PRIMARY%>F12")
+
+
;; numbers
(gtk_accel_path "<Actions>/Editor/toggle-edit-mode" "1")