Color ffg ("#000000");
{
- RefPtr<Bitmap> source = Bitmap::create (fader_cursor_bits, fader_cursor_width, fader_cursor_height);
- RefPtr<Bitmap> mask = Bitmap::create (fader_cursor_mask_bits, fader_cursor_width, fader_cursor_height);
+ RefPtr<Bitmap> source = Bitmap::create ((char const *) fader_cursor_bits, fader_cursor_width, fader_cursor_height);
+ RefPtr<Bitmap> mask = Bitmap::create ((char const *) fader_cursor_mask_bits, fader_cursor_width, fader_cursor_height);
fader = new Cursor (source, mask, ffg, fbg, fader_cursor_x_hot, fader_cursor_y_hot);
}
{
- RefPtr<Bitmap> source = Bitmap::create (speaker_cursor_bits, speaker_cursor_width, speaker_cursor_height);
- RefPtr<Bitmap> mask = Bitmap::create (speaker_cursor_mask_bits, speaker_cursor_width, speaker_cursor_height);
+ RefPtr<Bitmap> source = Bitmap::create ((char const *) speaker_cursor_bits, speaker_cursor_width, speaker_cursor_height);
+ RefPtr<Bitmap> mask = Bitmap::create ((char const *) speaker_cursor_mask_bits, speaker_cursor_width, speaker_cursor_height);
speaker = new Cursor (source, mask, ffg, fbg, speaker_cursor_x_hot, speaker_cursor_y_hot);
}
expand_up_down = new Cursor (Display::get_default(), p, 4, 11);
}
- selector = new Cursor (XTERM);
+ {
+ RefPtr<Pixbuf> p (::get_icon ("i_beam_cursor"));
+ selector = new Cursor (Display::get_default(), p, 4, 11);
+ }
+
time_fx = new Cursor (SIZING);
wait = new Cursor (WATCH);
timebar = new Cursor(LEFT_PTR);