{
public:
MouseCursors ();
+ ~MouseCursors ();
void set_cursor_set (const std::string& name);
std::string cursor_set() const { return _cursor_set; }
is actually a valid value for a Gdk::Cursor - it indicates
"use the parent window's cursor"
*/
-
+
static bool is_invalid (Gdk::Cursor* c) { if (!_invalid) { create_invalid(); } return c == _invalid; }
static Gdk::Cursor* invalid_cursor() { if (!_invalid) { create_invalid(); } return _invalid; }