Target position;
Target *drag_target;
- int drag_x;
- int drag_y;
- bool allow_speaker_motion;
int width;
int height;
double radius;
double voffset;
double last_width;
bool did_move;
-
- gint compute_x (float);
- gint compute_y (float);
+ bool have_elevation;
Target *find_closest_object (gdouble x, gdouble y, bool& is_signal);