pan_astate_menu->items().clear ();
}
- pan_astate_menu->items().push_back (MenuElem (_("Manual"), sigc::bind (
+ /** TRANSLATORS: this is `Manual' in the sense of automation not being played,
+ so that changes to pan must be done by hand.
+ */
+ pan_astate_menu->items().push_back (MenuElem (S_("Automation|Manual"), sigc::bind (
sigc::mem_fun (_panner.get(), &Panner::set_automation_state),
- (AutoState) Off)));
+ (AutoState) ARDOUR::Off)));
pan_astate_menu->items().push_back (MenuElem (_("Play"), sigc::bind (
sigc::mem_fun (_panner.get(), &Panner::set_automation_state),
(AutoState) Play)));
void
PannerUI::setup_pan ()
{
- if (!_panner) {
- return;
- }
+ int const nouts = _panner ? _panner->out().n_audio() : -1;
+ int const nins = _panner ? _panner->in().n_audio() : -1;
- uint32_t const nouts = _panner->out().n_audio();
- uint32_t const nins = _panner->in().n_audio();
-
- if (int32_t (nouts) == _current_nouts && int32_t (nins) == _current_nins) {
+ if (nouts == _current_nouts && nins == _current_nins) {
return;
}
delete _mono_panner;
_mono_panner = 0;
- if (nouts == 0 || nouts == 1) {
+ if (!_panner) {
+ return;
+ }
- delete _stereo_panner;
- delete twod_panner;
+ if (nouts == 0 || nouts == 1) {
/* stick something into the panning viewport so that it redraws */
EventBox* eb = manage (new EventBox());
pan_vbox.pack_start (*eb, false, false);
+ delete big_window;
+ big_window = 0;
+
} else if (nouts == 2) {
if (nins == 2) {
nins) << endmsg;
}
+ delete big_window;
+ big_window = 0;
} else {
break;
}
- bool x = (pannable->automation_state() != Off);
+ bool x = (pannable->automation_state() != ARDOUR::Off);
if (pan_automation_state_button.get_active() != x) {
ignore_toggle = true;
string sstr;
switch (state) {
- case Off:
+ case ARDOUR::Off:
sstr = (shrt ? "M" : _("M"));
break;
case Play: